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- SILICON TIMES REPORT
- ====================
- INTERNATIONAL ONLINE MAGAZINE
- =============================
-
- from
- STR Electronic Publishing Inc.
-
-
- December 09, 1994 No. 1050
- ======================================================================
-
- Silicon Times Report
- International OnLine Magazine
- Post Office Box 6672
- Jacksonville, Florida 32221-6155
-
- R.F. Mariano
- Publisher-Editor
- -----------------------------------------
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- ______________________________________________________________________
-
- > 12/09/94 STR 1050 "The Original * Independent * OnLine Magazine!"
- """""""""""""""""
- - STR INDUSTRY REPORT - QEMM 7.5 Update - HP FLASH RAM
- - EA & ABC TV! - Prison for Porno - ATI G-Turbo Pro!
- - Roland SCD 15 - GW2000 + Pentium - Frankie's Corner
- - Creative Modems - People Talking - Jaguar NewsWire
-
- -* PRODIGY LAYS OFF 100 *-
- -* 10k CYRIX CPU CHIPS STOLEN *-
- -* IBM Plans PC-DOS 7.0 *-
-
- ==========================================================================
- STReport International OnLine Magazine
- The Original * Independent * OnLine Magazine
- -* FEATURING WEEKLY *-
- "Accurate UP-TO-DATE News and Information"
- Current Events, Original Articles, Tips, Rumors, and Information
- Hardware - Software - Corporate - R & D - Imports
- ==========================================================================
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- COMPUSERVE WILL PRESENT $15.00 WORTH OF COMPLIMENTARY ONLINE TIME
- to the Readers of;
-
- STREPORT INTERNATIONAL ONLINE MAGAZINE
- """"""""""""""""""""""""""""""""""""""
- "The Original 16/32bit OnLine Magazine"
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- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- > From the Editor's Desk "Saying it like it is!"
- """"""""""""""""""""""
-
-
- I cannot believe its Friday already. This week literally flew by.
- Oh well, such is life when you are having fun. Christmas is right around
- the corner. In all your merry making, please don't forget the homeless
- and the needy. In the next few weeks look for some really neat reports
- and overviews on the new ATI PCI Graphics Card, a new Adaptec PCI P&P Host
- and a new... super fast, ultra snazzy GIG+ hard disk from Seagate. The
- software, hardware and of course the updates and positive leanings of
- Windows 95 continue to become reality with every passing minute.
-
- Speaking of Winodws 95, those of you who seem to take a distinct
- pleasure in "bad-mouthing" Windows are in for a real surprise. Win95 is
- exceptionally FAST... WhizBang FAST. "Windoze" is no longer a real term.
- Win95 has all the bells and whistles. In the next few weeks, we shall be
- putting together a series of articles involving Win95 and a number of other
- slick new products meant to "blow away" the nonsense and clear the air.
-
- Borland's dBase5 and Paradox5 for Windows are soon to be closely
- examined for your reading pleasure and information. Not too much time for
- writing these days with Christmas shopping high on the list of things to
- do. In any case, thanks for reading our humble offering.
-
- Ralph...
-
- ps; there's a Pentium Test program in the archive, run from DOS.
-
-
- Of Special Note:
- ----------------
- STReport will be branching out further to Internet's userbase in the
- very near future. We've received numerous requests to receive STReport
- from a wide variety of Internet addresses. As a result, we're putting
- together an Internet distribution/mailing list for those who wish to
- receive STReport on a regular basis, and we'll UUENCODE each issue and
- mail it to you.
-
- If you're interested in being added to our mailing list, please, send
- your requests to either "dpj@delphi.com" or, RMARIANO@DELPHI.COM. Look
- for mailings to begin by October first. We are also considering a number
- of Internet ftp sites in which to post our issues for as well. Whatever
- we can do to make STReport available to you. we'll try it!
-
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
-
- STReport's Staff DEDICATED TO SERVING YOU!
- """"""""""""""""
-
- Publisher -Editor
- """"""""""""""""""
- Ralph F. Mariano
-
- Lloyd E. Pulley, Editor, Current Affairs
-
-
- Section Editors
- """""""""""""""
- PC SECTION AMIGA SECTION MAC SECTION ATARI SECTION
- ---------- ------------- ----------- -------------
- R.D. Stevens R. Niles J. Deegan D. P. Jacobson
-
-
- STReport Staff Editors:
- """""""""""""""""""""""
-
- Michael Arthur John Deegan Brad Martin
- John Szczepanik Paul Guillot Joseph Mirando
- Doyle Helms Frank Sereno John Duckworth
- Jeff Coe Steve Keipe Guillaume Brasseur
- Melanie Bell Jay Levy Jeff Kovach
- Marty Mankins Carl Prehn Paul Charchian
-
- Contributing Correspondents:
- """"""""""""""""""""""""""""
- Dominick J. Fontana Norman Boucher Clemens Chin
- Eric Jerue Ron Deal Mike Barnwell
- Ed Westhusing Glenwood Drake Vernon W.Smith
- Bruno Puglia Paul Haris Kevin Miller
- Craig Harris Allen Chang Tim Holt
- Patrick Hudlow
-
- Please, submit letters to the editor, articles, reviews, etc...
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- IMPORTANT NOTICE
- ----------------
- STReport, with its policy of not accepting any paid advertising, has over
- the years developed the reputation of "saying it like it really is". When
- it comes to our editorials, product evaluations, reviews and over-views,
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- appeared. In closing, we shall arduously endeavor to meet and further
- develop the high standards of straight forwardness our readers have come
- to expect in each and every issue.
-
- The Staff & Editors
-
-
-
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
-
- > STR INDUSTRY REPORT LATE BREAKING INDUSTRY-WIDE NEWS
- """""""""""""""""""
-
-
-
- IBM/POWER-PC/PC SECTION (I)
- ===========================
-
-
- Computer Products Update - CPU Report
- ------------------------ ----------
- Weekly Happenings in the Computer World
-
- Issue #50
-
- Compiled by: Lloyd E. Pulley, Sr.
-
-
-
- ******* General Computer News *******
-
-
-
- ** NeXT Ships New Operating System **
-
- The newest version of NeXT Computer Inc.'s object-oriented operating
- system, NEXTSTEP Release 3.3, for use with Intel Corp. and Motorola Inc.
- chips, now is being shipped.
-
- "The NEXTSTEP products that we are shipping today," says NeXT CEO/
- Chairman/founder Steve Jobs, "are a result of customer feedback and our
- goal in 1995 is to continue to offer NEXTSTEP/OpenStep customers even
- greater development and deployment choices to solve their toughest
- business problems."
-
- Sources say, "Object-oriented refers to programming computers by re-
- using previously written code that is compiled into chunks or 'objects'
- for the purpose of inserting into new applications," adding, "That way
- programmers don't have to rewrite code from scratch."
-
- The firm says NEXTSTEP Release 3.3 offers more support for Intel-
- based PCs, eases system administration efforts, provides enhanced mail
- features and makes it easier to scale, or appropriately size,
- applications for large networks. It also includes capabilities to
- support new standards for communications and software programming.
-
-
- ** ABC, Electronic Arts Team Up **
-
- A joint venture to develop software and video games based on ABC TV
- network shows is the goal of a new joint venture by software publisher
- Electronic Arts and Capital Cities/ABC Inc.
-
- Reports say the venture, which has been rumored to represent a com-
- bined investment of $30 million, "is expected to be able to have about a
- dozen titles in stores by next holiday season."
-
- EA says it will contribute its EA Kids and EA World product lines,
- including early learning titles using the Sesame Street characters. It
- will be the distributor of all the venture's interactive titles.
-
-
- ** Compaq Cuts LTE Elite Prices **
-
- Compaq Computer Corp is cutting prices on all its LTE Elite notebooks
- by up to 15%. The company said that its LTE Elite models, with price re-
- ductions of 9% to 15%, now range from $2,899 to $5,799, so:
-
- -:- A Compaq LTE Elite 4/40C Model 170, with an Advanced Passive
- Color VGA Display and 4MB of memory was reduced to $2,899 from $3,299.
-
- -:- The Compaq LTE Elite 4/75CX Model 510, with an active matrix
- color VGA display, 8MB of memory and a 16K internal cache was reduced to
- $5,799 from $6,499.
-
- The firm also is lowering the price of the 340MB hard drive option
- for the LTE Elite to $499 from $599.
-
-
- ** 10 Million PowerPC Units Seen by '97 **
-
- An Apple Computer Inc. executive predicts that by the first half of
- 1997 his firm will have shipped at least 10 million Power Macintosh
- systems.
-
- David Nagel, senior vice president and general manager of Apple's
- software division, made the comment this week at a forum in Palo Alto,
- California, on the three-year alliance between Apple, Motorola Inc. and
- IBM to develop the PowerPC chip.
-
- According to sources, Nagel further commented, "Apple has said it is
- betting the entire future of the company on the PowerPC. I'll say we're
- pleased with what we've seen so far."
-
- Apple said shortly after it introduced the Power Mac last March that
- it aimed to ship a million Power Macs and upgrades during the first year
- of availability. Nagel said the company was clearly on track to achieve
- that goal.
-
- According to sources, during the quarter ended Sept. 30, Apple said
- it shipped more than 250,000 units, bringing the total to more than
- 600,000 Power Macs shipped since their debut.
-
-
- ** Dialog Renamed, Revamped **
-
- Database vendor Dialog Information Services has been renamed as
- Knight-Ridder Information Inc. and has been revamped with new Windows-
- based search tools that officials hope the general public will find
- easier to use. Reports say that the Windows system now is being tested
- and is expected to be available to customers March 1.
-
- The company also will begin offering subscriptions rather than just
- charging on a minute-by-minute basis, Weise reports, noting, "The
- average Dialog user pays about $100 a month, although some companies
- spend up to a $1 million a year on the service. The company hopes the
- changes will attract hundreds of thousand of new users."
-
- Dialog, which grew out of a system launched by Lockheed in 1963 to
- organize research information, was purchased in 1988 by Knight-Ridder,
- the Miami media company.
-
-
- ** IBM Plans PC-DOS 7.0 **
-
- A new version of the DOS operating system, PC-DOS 7.0, is due for
- release by IBM some time in the first quarter. Microsoft Corp. isn't
- saying whether it will follow suit with a new version of its compatible
- MS-DOS.
-
- Reports say, "IBM has concluded that many users, including those with
- older computers or who aren't interested in upgrading to the new version
- of Windows, will continue to rely on DOS, developed by Microsoft in the
- early 1980s for IBM's first personal computer and refined many times
- since."
-
- Trade newspaper PC Week is reporting a new version of Microsoft's MS-
- DOS will be released a few months after the shipment of Windows 95 this
- spring, but Microsoft officials declined comment.
-
- Reports note that Microsoft has said the advent of the Windows 95
- operating system could eliminate the need for future versions of DOS.
-
-
- ** Robbery Nets 10,000 Cyrix Chips **
-
- Chipmaker Cyrix Corp. says a robbery Sunday at the firm's headquarters
- resulted in the loss of some 10,000 central processing units.
-
- Officials said that targeted by the robbers were the 486DX2 chips,
- adding the precise number of stolen chips will not be known until a
- final inventory is completed.
-
-
- ** Prodigy Lays Off 15% of Staff **
-
- In a restructuring move, the Prodigy online service has laid off 100
- workers, or about 15% of its staff.
-
- Sources say the move "part of a shift away from the proprietary
- technology and functions of its service, which has faced more pressure
- from rivals CompuServe, America Online and Internet access providers."
-
- They also say the IBM/Sears online service will "rely more heavily on
- other companies to provide services and content for its subscribers,"
- adding it also is "adopting the technical standards" of the Internet.
-
- As part of the restructuring, Prodigy will have two divisions, one to
- operate the online service and another to help other companies create
- products that are available to computer owners on Prodigy or the
- Internet.
-
-
- ** Few Requests for New Pentium Chips **
-
- The chief operating officer of Intel Corp. said requests for new
- Pentium chips to replace flawed units are a "small, financially
- insignificant number." However, Intel COO Craig Barrett is also reported
- as saying the firm has been "inundated by end user calls" to its toll-free
- telephone help lines that were set up when the Pentium flaw was
- discovered.
-
- "I don't think we anticipated the response to this flaw -- it is an
- extremely rare flaw," Barrett said. "One thing we have learned is there
- is a new power in the communications industry. That is the information
- superhighway -- the so-called Internet." News of the Pentium flaw spread
- quickly not only on the Internet, but also on commercial online
- services.
-
- While Intel has promised to replace Pentium chips for those computer
- users who are performing advanced mathematical calculations, it does not
- plan a general recall. The company insists the flaw is minor and will
- not affect calculations made by general spreadsheet and word processing
- users.
-
- Barrett also said that Intel is also working with software companies
- in devising patches that can block the division equations from being
- done on the floating point unit or check floating point divisions by
- redoing them.
-
-
- ** Computer Vandals Target Authors **
-
- Authors whose forthcoming book was excepted as the cover story in the
- current issue of Wired magazine about turf wars among rival groups of
- computer invaders now say they themselves have been targeted by angry
- computerists.
-
- Joshua Quittner -- who wrote "Masters of Deception: Gang Wars in
- Cyberspace" with his wife Michelle Slatalla -- is quoted in Wall Street
- Journal as saying computer vandals have taken control of his phone line
- and voice mail and bombarded his online account with thousands of
- messages.
-
- WSJ reporter Jared Sandberg writes someone digitally broke into
- systems run by Sprint Corp., IBM and Pipeline, which provides Internet
- access to consumers.
-
- "Billing themselves as the Internet Liberation Front," says Sandberg,
- "the pranksters have warned corporate America to get out of cyberspace,
- declaring war 'on any company suspected of contributing to the final
- demise of the Internet.'"
-
- Quittner told the paper, "I don't believe I've ever been hacked to
- this degree," adding he believes the attacks were prompted by the book
- excerpt in Wired, which told of the Long Island group Masters of
- Deception and its "war" with rivals in the Legion of Doom. "People in
- MOD and LOD are very unhappy about the story," he said.
-
- Sandberg reports that during the Thanksgiving weekend, someone "took
- command" of Quittner's phone line "and forwarded it to an out-of-state
- answering machine, substituting his greeting with a profane message of
- their own."
-
- Adds the Journal, "One former MOD member, contacted by this news-
- paper, was able to patch through a call to someone claiming to be a mem-
- ber of the Internet Liberation Front. He, in turn, played the messages
- left by Mr. Quittner's friends and family on the bogus answering machine
- they had set up.
-
- "The messages included a call from Mr. Quittner's mother asking about
- her grandchildren and noting, 'I think you ought to check your answering
- message.' Another came from Mr. Quittner himself, after he realized he'd
- been had: 'Very funny, guys.'"
-
- The paper says computerists also sent tens of thousands of messages
- to Quittner's e-mail account, as well as about 1,000 messages to the
- mailbox of Wired magazine, with notes coming from computers owned by
- IBM, Sprint and Pipeline.
-
- "Hackers had broken in and installed a script to fire off the
- Internet Liberation Front message to Mr. Quittner and Wired every five
- seconds," the Journal reports. The paper says Sprint shut down several
- computers for about four hours.
-
-
- ** Matsushita Signs PowerPC Pact **
-
- A letter of intent to work with IBM to explore cooperation in devel-
- opment and manufacturing of products using the new PowerPC chip has been
- signed by Japan's Matsushita Electric Industrial Co. Ltd. The agreement
- covers multimedia and other products, including Personal Digital
- Assistants and goods using 3DO and optical disc technology.
-
-
- ** Compaq Introduces Deskpro XL 590 **
-
- Compaq Computer Corp. this week introduced a new Pentium-based com-
- puter and at the same time announced it will replace the flawed Pentium
- chips of any of its customers' Pentium computers if necessary.
-
- Compaq says the new Deskpro XL 590 computer will deliver the most
- power and performance from a 90MHz Intel Corp. Pentium processor. The
- machine is up to 23% faster than competing products and lists for a base
- price of $3,999.
-
- Compaq also said it'll work to resolve the problems of its customers
- of other Pentium-based computers.
-
-
- ** Legal Publisher Goes Online **
-
- The publisher of The National Law Journal, the nation's largest
- selling legal publication, has introduced an online information and
- communications service called Law Journal EXTRA!.
-
- The New York Law Publishing Company is the publisher of The National
- Law Journal, the nation's largest-selling newspaper for lawyers. The
- company also publishes the daily New York Law Journal, the monthly Law
- Technology Product News, legal books and legal newsletters and provides
- seminars for the legal community.
-
- Since 1986, the New York Law Publishing Company has provided MA 3000,
- a specialized online service for New York attorneys. The company notes
- that Law Journal EXTRA! gives lawyers thousands of legal resources, e-
- mail, national legal news updated throughout the day, discussion groups,
- legal decisions, directories and databases.
-
- The service costs $10 per month plus $10 per hour of use. It is
- available in both Windows and Macintosh versions.
-
-
- ** Cable TV Online Link Planned **
-
- Philadelphia-based Comcast Corp. says it will launch a new service
- over hybrid fiber- coaxial cable television networks to bring home
- computer users a wide range of online services faster, more easily and
- more reliably than over telephone lines.
-
- The new service, called Comcast PC Connect, is currently operating in
- a technical trial on a Comcast cable system in suburban Philadelphia.
- The service will enter market trial in 300 homes during the next year,
- and plans call for the start of a national roll out in late 1995.
-
- Using a special modem, Comcast PC Connect delivers data at speeds at
- least 50 times greater than transfers over a standard telephone line. By
- the time of commercial deployment, that speed will be several hundred
- times faster, says Comcast.
-
- Comcast plans to deploy its own local computer servers at its cable
- headends. These servers will provide high- speed, high-quality access to
- the Internet, to established commercial online services, and to a broad
- range of new local and regional online services that Comcast will help
- develop.
-
-
- ** Two Get Prison Time for BBS Porn **
-
- In Memphis, Tennessee, a California couple has been sentenced to at
- least 2 1/2 years in prison after being convicted of sending porno-
- graphic images via their computer bulletin board system.
-
- Robert Thomas was sentenced to three years and a month in prison, and
- his wife, Carleen, got 2 1/2 years. Under federal sentencing rules, they
- must serve their full terms.
-
- The Thomases were found guilty in July of transmitting obscenity via
- interstate telephone lines. A postal inspector testified that he joined
- the BBS under a fake name and received the images in his computer in
- Memphis.
-
- The case drew international attention earlier this year, raising
- questions of whether there can be "local community standards" in the
- world of BBSes. That's because their prosecution marked the first time
- BBS operators were charged with obscenity in the city where the material
- was received, rather than where it originated.
-
- During the trial, the Thomases unsuccessfully argued that prosecutors
- took them to trial in the Bible Belt, rather than California, to
- increase the chances of a conviction.
-
- However, in sentencing the pair late yesterday, U.S. District Judge
- Julia Gibbons said she disagreed, adding, "I don't believe there are
- places in this country where this is not likely to be found obscene."
-
- The Thomases, who live in Milpitas, California, near San Francisco,
- declined comment on the sentences, but lawyer Thomas Nolan said he will
- appeal.
-
- Reports quotes Nolan as saying one of his arguments will focus on the
- U.S. Supreme Court's 1973 ruling that defines obscenity by local commun-
- ity standards, saying it's nearly impossible to define "local community"
- with computer networks. "That issue should be revisited in light of the
- way communications take place today," he said.
-
-
- ___________________________________
-
-
- > QEMM 7.5 UPDATE! STR InfoFile First Class customer support!
- """""""""""""""""""""""""""""
-
-
- QEMM 7.5 UPDATE PARAMETERS
- ==========================
-
-
- This is the actual readme file from the update files.
-
- This patchfile implements fixes to QEMM 7.5, dated 9-17-94 or 10-12-94.
- The date on the QEMM386.SYS file in your QEMM directory should be 9-17-94
- or 10-12-94 ONLY. If the date on this file is earlier than 9-17-94 or
- later than 10-12-94 do not attempt to apply this patch.
-
- This patch should be applied this way:
-
- 1) Copy the files which accompany this README: RUNME.BAT, PATCH.EXE,
- FILES.RTP, MFT.RTP, QEMM.RTP and QEMM75.PAT into your QEMM directory.
-
- 2) Type
-
- RUNME
-
- After the patch has been successfully applied, you may delete the
- following files (if any still exist) from your QEMM directory:
-
- RUNME.BAT, PATCH.EXE, FILES.RTP, README.RTP, MFT.RTP and QEMM.RTP
-
- The following enhancements and changes have been made in the QEMM
- package for this release.
-
- CHANGES SINCE THE 9-17-94 RELEASE OF QEMM
-
- The following changes have been made in the QEMM 7.5 package
- since its initial release, dated 9-17-94.
-
- 1) A problem with resizing XMS handles has been addressed. This
- could cause various forms of strange behaviour. The most
- common symptom is that XMS disk caches capable of lending
- memory did not resize properly. Other symptoms include a
-
- failure to enter Microsoft Windows a second time, a "Not
- enough memory to load program" report from Microsoft Windows,
- or a conflict between QuickBoot and QDPMI.
-
- 2) OPTIMIZE would occasionally fail to detect adapter RAM
- properly. This problem has been fixed.
-
- 3) For a very small number of users, OPTIMIZE when run with the
- /ST parameter would add strange strings either -- "k.com" or
- "goodrich@qdeck.com" -- to the end of the QEMM386.SYS line at
- some point during OPTIMIZE. This problem has been fixed.
-
- 4) A change has been made to QEMM to detect and work around a
- problem with certain Gateway 2000 PCI machines. The problem
- is that the WBINVLD instruction (which is a valid 486
- processor instruction) is not supported on the chipsets that
- come with these machines. The symptom would be a hang if the
- memory cache on these machines was set to Write Back. Setting
- the cache to Write Through worked around the problem for
- users of QEMM 7.5 dated 10-12-94 or earlier. The cache may
- now be set to Write Back.
-
- 5) QEMM now works around a bug in the Western Digital drivers
- for Windows 32-bit disk access, wherein the driver would fail
- if Stealth was enabled. The Quarterdeck utility 32BDAFIX.SYS
- would work around this problem; it is no longer necessary.
-
- 6) On systems, a bug in QEMM would causes a hang on entry to or
- exit from Microsoft Windows if Shadow RAM was enabled. This
- bug has been corrected.
-
- 7) A new feature has been added to QEMM's WINHIRAM.VXD driver,
- which is responsible for telling Windows about the High RAM
- that's been set up. This feature is invoked by an entry in
- the [386Enh] section of Microsoft Windows' SYSTEM.INI file.
- Examples include:
-
- [386Enh]
- QEMMExclude=A000-FFFF
- QEMMExclude=B000-B0FF
- QEMMExclude=D000-DFFF
-
- When Windows starts up, the High RAM created by QEMM (and all
- of the TSRs and device drivers loaded there) disappears
- momentarily. QEMM 7.5, unlike previous versions, makes this
- memory reappear much earlier than it usually would. This is
- because Windows drivers sometimes try to access a TSR or
- device driver before High RAM is re-enabled in Windows normal
- startup process. Unfortunately, some poorly-written .VxDs
- (Windows Virtual Device Drivers) try to access ROM directly
- at startup time, conflicting with this new QEMM strategy.
-
- A workaround for the problem with such programs (WRESUME.386,
- found on some Toshiba laptop machines, is one example) is to
- EXCLUDE the affected area with an X=xxxx-yyyy parameter on
- the QEMM386.SYS line in CONFIG.SYS. A superior workaround is
- to use an equivalent QEMMExclude entry in the [386Enh]
- section of SYSTEM.INI; this will render the X= parameter
- unnecessary, at a savings in High RAM equivalent to the size
- of the EXCLUDE. (The real fix is for the vendor of the
- errant .VxD to inspect look at the correct physical address
- for the ROM using the Windows API MapPhysToLinear call,
- rather than assuming that a linear address is the same as a
- physical address at time under Windows.)
-
- You may have any number or range of QEMMExclude lines in the
- [386Enh] section. If you have a problem that QEMMExclude
- solves, Quarterdeck would like to hear about it.
-
- 8) OPTIMIZE uses many of the same approaches to detect Shadow
- RAM that QEMM does, and thus would run afoul of the same
- WBINVLD problem described above. OPTIMIZE has also been
- modified to work around this problem.
-
- 9) OPTIMIZE now parses lines that contain MSCDEX (the Microsoft
- CD-ROM Extensions to DOS) to work around a disastrous design
- flaw in MSCDEX. If there is no expanded memory available,
- MSCDEX will attempt to put into conventional memory the
- number of buffers specified by the /M switch, even if this
- number is large enough to consume all conventional memory.
- During the hardware detection phase, OPTIMIZE disables EMS,
- the better to detect hardware that is using address space
- above 640K. This would cause MSCDEX to put its buffers into
- conventional memory. If a large number of buffers had been
- specified on the MSCDEX line, OPTIMIZE could easily run out
- of memory and terminate abnormally. OPTIMIZE now works
- around this problem with MSCDEX.
-
- Other expanded-memory-using programs which display similar
- behaviour may present the same kinds of symptoms. This
- problem can be worked around by specifying the /NH parameter
- to OPTIMIZE, which skips the hardware detection phase of
- OPTIMIZE.
-
- 10) Manifest now adds a hint to use the /E (use expanded memory
- for CD-ROM buffers) parameter to MSCDEX.
-
- 11) A new feature has been added to Manifest; Manifest will now
- display the CPU speed on its System Overview screen.
-
- 12) A problem with QPI.VXD, the driver that provides access to
- QEMM information under Microsoft Windows, has been addressed.
- The symptom would be misreporting of the CPU type (SX or DX)
- by Manifest when run in Microsoft Windows Enhanced Mode.
-
- 13) The EMS handle name for Stealth D*Space has been changed from
- ST-DSPC to ST-DBL. This is to improve compatibility with
- AddStor's SpaceManager, which expects to see the latter EMS
- handle name.
-
- 14) Not a fix, but a note: Some customers report less
- conventional memory available with QEMM 7.5 than with
- previous versions. In many cases, this is because QEMM
- attempts automatically to EXCLUDE a byte in the F000 region,
- in order to better support Microsoft Windows' MaxBPS=
- SYSTEM.INI setting. If you have set MaxBPS set to a value
- greater than 200, QEMM's default behaviour will likely be
- preferable to you. If you have MaxBPS set to a value of 200
- or less, you might wish to try adding the SRBP:N (an
- abbreviation for SYSTEMROMBREAKPOINT:N) parameter to the end
- of the QEMM386.SYS line in CONFIG.SYS. The SRBP parameter is
- documented in your original READ.ME in your QEMM directory,
- in the section headed "NEW QEMM386.SYS PARAMETERS".
-
- Quarterdeck Office Systems
- 150 Pico Boulevard
- Santa Monica CA 90405
-
- ___________________________________
-
-
- > ATI GRAPHICS TURBO ULTRA STR Spotlight
- """"""""""""""""""""""""""""""""""""""
-
- ATI Technologies Inc. Announces..
-
-
- NEW ULTRA HIGH RESOLUTION GRAPHICS
- ACCELERATOR FOR VERTICAL APPLICATIONS
-
-
- GRAPHICS PRO TURBO 1600
- =======================
- To Include Support For 1600x1200 Resolution, VESA DDC Specification
-
- ATI Technologies this month announced new versions of its GRAPHICS
- PRO TURBO accelerator cards. The new GRAPHICS PRO TURBO 1600 will
- support 1600x1200 resolution, the recently announced VESA Display Data
- Channel (DDC)
-
- "With the new resolution, the GRAPHICS PRO TURBO 1600 brings
- workstation quality graphics capability to the PC", said Henry Quan,
- ATI's Vice-President of Marketing.
-
- With its 1600x1200 resolution and full featured AutoCAD driver, the new
- GRAPHICS PRO TURBO 1600, offers flexibility to users of high end CAD and
- visual simulation, desktop publishing, and prepress applications
- requiring very high resolution at high color
-
- The GRAPHICS PRO TURBO 1600 also incorporates VESA DDC monitor support.
- ATI is one of the first graphics developers to support the recently
- announced DDC specification. DDC allows automatic monitor configuration
-
- eliminating complex setup. "With the incorporation of the new DDC
- specification, ATI is taking the next step in making computers easy
- to to use" added Quan.
-
- Based on ATI's mach64 chipset, the GRAPHICS PRO TURBO 1600 offers all
- the same features as its popular GRAPHICS PRO TURBO accelerator card
- including:
-
- * Full graphics acceleration at all color depths and screen
- resolutions Refresh rates as high as 100Hz for flicker-free
- displays
-
- * Includes WinSwitch for on-the-fly resolution and color depth
- switching in Windows
-
- * Color calibration software for color matching
-
- * Extensive software driver support: Windows, Windows 95, Windows
- NT, OS/2, X Windows, WordPerfect, Microsoft Word, 3D Studio,
- Microstation, and deluxe AutoCAD drivers
-
- * Designed for ease-of-use: switchless design, automatic
- configuration, and preview functions
-
-
- Foreign language versions of the GRAPHICS PRO TURBO 1600 have also been
- developed. Products will be available in multilingual formats
- including: English, German, French; Japanese; Mandarin and Korean;
- Italian, Spanish, and Portuguese; and Finnish, Swedish.
-
- Scheduled for release in first quarter of 1995, the GRAPHICS PRO TURBO
- 1600 will be available in VLB and PCI bus configurations, with 4Mb of
- VRAM. Suggested retail price is $799.
-
- With revenues for the year ending August 31, 1994, of over $232
- million, ATI Technologies Inc. is a leading manufacturer of graphics and
- multimedia video enhancement products and components for personal
- computers. Founded in 1985, ATI holds the largest graphics board market
- share as determined by market analysts IDC (Framingham, MA) and Dataquest
- (San Jose, CA). ATI employs over 500 people and has a product line that
- is sold worldwide through an extensive network of computer manufacturers
- and leading computer distributors.
-
-
-
- Copyright(C) ATI Technologies Inc., 1994. ATI product names are
- trademarks of ATI Technologies Inc. All other company and/or product
- names are trademarks and/or registered trademarks of their respective
- manufacturers. Features and specifications are subject to change without
- notice.
-
- All registered trademarks are the property of their respective owners.
-
- ____________________________________________
-
-
- > STR Feature
- """""""""""
-
- Bailey's Book House
- MRSP $36.99
- by Edmark
- P.O. Box 3218
- Redmond, WA 98073-3218
- phone: 206-556-8484
- available in separate versions for DOS and Macintosh
- on CD-rom or floppy diskettes
- for ages two to six
-
- IBM Requirements Macintosh Requirements
-
- CPU: 386DX-25 CPU: Mac Plus
- RAM: 560k conv., 1 meg XMS RAM: 1 meg, 2 meg for color
- Video: EGA/VGA Video: monochrome supported
- CD-rom: Yes CD-rom: Yes
- H disk: 400k H disk: ?
- OS: DOS OS: Mono-Sys 6, Color-Sys 7
- Sound: Most sound cards supported
- A printer is recommended for both systems
-
- Bailey's Book House is an award-winning reading program which has been
- updated and brought to CD-rom media. The program features five activity
- areas which teach vocabulary, preposition usage, letter and sound
- pronunciation. The program also encourages creativity by allowing
- children to make cards and stories.
-
- Three activities feature an Explore & Discover Mode and a Question &
- Answer Mode. The explore mode allows the child to satisfy his curiosity
- by clicking on words or letters. He will see a short animation explaining
- that word or letter. The child starts Question & Answer Mode by clicking
- on the picture frame in the scene. Question & Answer Mode will ask the
- child to find a letter or word to answer a question.
-
- The main screen for Bailey's Book House is Bailey's living room. Five
- objects are the icons for the activities. A clock starts Read-A-Rhyme.
- Make-A-Story is accessed by the bookshelf. Clicking on Edmo the Clown
- begins the Edmo & Houdini game. A table featuring envelopes and pencils
- is the icon for Kid Cards. The Letter Machine is activated by clicking on
- the typewriter.
-
- The Explore Mode of Read-A-Rhyme allows the child to complete a poem using
- one of four rhyming picture words. When a word is chosen, the poem is
- repeated and the word is defined with an animation. In Question Mode, the
- child must find the one rhyming picture word from four choices. From this
- activity children will learn new words and recognize rhyming words.
-
- The Edmo & Houdini game teaches children the meanings and relationships of
- prepositions. In explore mode, children click on prepositions and then
- see the resulting change in Edmo or Houdini's relationship to the
- doghouse. In Q & A mode, the child will be asked to find the correct
- preposition. The preposition will be shown as text when the question is
- asked. After two incorrect answers, the words will be shown in their
- proper relationship to the doghouse.
-
- The Letter Machine will familiarize the child with upper and lowercase
- letters, letter sounds and letter names. Explore mode allows the child to
- click on any letter. The letter will be shown in both cases and then a
- sentence using the letter will be displayed. The sentence will then be
- presented in animated form. Q & A mode asks the child to find a letter.
- Upon finding the correct letter, it will be displayed and then the
- animated sentence will be shown. After several incorrect answers, the
- program will eliminate choices until only the correct answer is available.
- I believe that more than one sentence per letter should have been
- programmed to prevent children from tiring of the exercise after each
- letter has been viewed several times. Also, some words chosen are not
- used in normal conversation. I can't remember the last time I ever
- discussed an Ibex (a type of wild goat) with anyone.
-
- Kid Cards encourages creativity by allowing children to make greeting
- cards, gift cards and invitations. Children compose different cards by
- filling the blanks. They can decorate the cards with stamps suitable to
- the occasion of the card. The CD-rom version is enhanced with alphabet
- stamps which allow the child to place his own words on the card. The
- cards can be printed for sharing with friends and family.
-
- The final activity is Make-A-Story. Each story consists of four pages in
- which the child chooses a character, place or action to tell a unique
- story. Children will learn that words have meaning, that words make
- sentences and that sentences make stories. This activity also encourages
- creativity and fosters a love of reading. The stores can be printed for
- sharing and reading later.
-
- The graphics are good but they do look dated compared to many newer
- products. The still graphics are pleasing to the eye and the animations
- have humorous touches which delight children. This program gets a very
- good rating for sound. The program uses cheery music and humorous sound
- effects. All voice tracks are spoken well with humor and are easily
- understood.
-
- The interface is very simple and easy to use. The program doesn't offer
- audible help but this may not be a deterrent to children. One nice
- feature is that when text is read aloud from text on screen, the words are
- highlighted as they are pronounced. The program also features an on-line
- parent's guide which not only explains each activity, but also includes
- suggestions for off-computer activities to increase the child's
- comprehension of the lessons. This guide also allows the parent to
- control the child's access to printers.
-
- Play value is quite good. Children will enjoy making their own stories,
- especially if they can use a color printer. The activities are all fun
- and amusing.
-
-
- The program teaches vocabulary, prepositions, letters, reading and
- encourages creativity. Bailey's Book House has good educational value.
-
- In moving its titles to CD-rom, Edmark decided not to change the programs.
- The concept was to provide quality software on a media which would save
- hard drive space for owners of CD-rom drives. Personally, I would have
- liked for Edmark to have enhanced the product with more lessons. While
- this is still an excellent product, it looks a bit dated compared to the
- offerings of other publishers of CD-rom software. Future products, such
- as Imagination Express, will take full advantage of storage capabilities
- of CD-rom for multimedia learning experiences. Bailey's Book House is
- still an excellent product, especially if you take advantage of the
- current bundle offer which includes KidDesk Family Edition.
-
- Ratings
-
- Graphics ........... 8.0
- Sounds ............. 8.5
- Interface .......... 8.5
- Play Value ......... 8.5
- Educational Value .. 8.0
- Bang for the Buck .. 8.0
- Average ............ 8.25
-
- ###
-
- Radio Active: The Music Trivia Game Show
-
- On November 28 Sanctuary Woods announced the introduction of a new
- multimedia CD-rom trivia game for Macintosh and Windows computers. Radio
- Active mixes trivia, songs, puzzles, video and humor into an interactive
- gaming experience for up to four contestants.
-
- Aimed at players aged thirteen and older, the program features music from
- the 60's, 70's and 80's. This should appeal particularly to Baby Boomers
- as it will bring back nostalgic memories of the "good old days."
-
- The game features over 200 songs, over 800 questions about hit songs and
- artists, QuickTime video hints and extended-play rounds. Each contestant
- will choose an on-screen persona such as a punker, model or pirate which
- will pull a handle on a large spinner to select question categories. The
- game is hosted by a typical game show host with loud clothes and a wit to
- match.
-
- System requirements for the Mac include a 68030/25 CPU, System 7.1, eight
- megs of RAM, a thirteen-inch color monitor and a double-speed CD-rom
- drive. For Windows, you need a 386DX-33 CPU (486-33 recommended), eight
- megs of RAM, Windows 3.1, 256 color display, Sound Blaster or compatible
- sound card and a double-speed CD-rom drive.
-
- Radio Active: The Music Trivia Game Show was developed together with
- Digital Trivia Inc. of San Francisco. This is one of the first titles
- released through Sanctuary Woods' newly-established publishing division.
-
- Radio Active retails for $24.95 and will be available in versions for both
- Mac and Windows formats. The program will be available through software
- specialty stores, mass merchants, and software catalogs. It can also be
- obtained directly through Sanctuary Woods at 415-286-6100.
-
- ###
-
- "Shanghai: Great Moments"
-
- Activision announces a multimedia addition to its series of popular
- Shanghai games. Shanghai: Great Moments will be released on CD-rom for
- Windows and Macintosh computers. The program will feature actress
- Rosalind Chao as the live-action emcee who provides humor and hints.
-
- Shanghai: Great Moments features three new variations of Shanghai along
- with the classic game. Nine tile sets feature subjects such as space
- exploration, inventions, science fiction and more. Matching two tiles
- will start a short video clip related to the tiles.
-
- The new variations of the game will provide a lifetime of challenging
- gameplay. The Great Wall variation allows players to remove tiles from
- the bottom causing higher tiles to fall. Beijing is played by sliding
- tiles and matching pairs. Action Shanghai is played against the clock
- while the computer places tiles as you attempt to match pairs. Tournament
- mode features playing all the variations in a series. If a player
- succeeds in winning all the games, he will see video of the Great Wall
- from beginning to end.
-
- Contact Activision at 11601 Wilshire Boulevard, Suite 1000, Los Angeles,
- California 90025 or call 310-473-9200.
-
- ###
-
- Sammy's Science House
- MSRP $36.95
- by Edmark
- P.O. Box 3218
- Redmond, WA 98073-3218
- phone: 206-556-8484
- available in separate versions for DOS and Macintosh
- on CD-rom or floppy diskettes
- for ages three to six
-
- IBM Requirements Macintosh Requirements
-
- CPU: 386DX-25 CPU: Mac Plus
- RAM: 560k conv., 1 meg XMS RAM: 1 meg, 2 meg for color
- Video: EGA/VGA Video: monochrome supported
- CD-rom: Yes CD-rom: Yes
- H disk: 400k/CD 12.5 megs/floppy H disk: ?/CD 11.5 megs/floppy
- OS: DOS OS: Mono-Sys 6, Color-Sys 7
- Sound: Most sound cards supported
- A printer is recommended for both systems
-
- Sammy's Science House was designed to encourage children's natural
- curiosity and to allow them to discover science in the world around them.
- The program features five activities which will aid children to learn
- sorting, sequencing, logic, observing, and building.
-
- Sammy is your host, a multicolored snake wearing an unusual hat. The main
- screen features Sammy in his house. Five objects trigger the activities.
- The movie projector starts Make-A-Movie. A weather board will lead
- children to the Weather Machine. Outside Sammy's window is the Acorn Pond
- activity. The Workshop game is accessed via the workbench. The Sorting
- Station activity is entered by clicking on the sorting bin. Like the
- other "House" programs, the activities feature two modes of learning.
- Explore and Discover Mode allows the child to click on objects and learn
- the results of such actions to his own delight. Question and Answer Mode
- features a computer host who will ask the child to perform a certain task
- or answer a question.
-
- Make-A-Movie teaches children to assemble pictures in a logical sequence
- and observe how things change over time. Make-A-Movie only has the Q&A
- mode. Children can sequence three pictures or four in nine different
- sets. Some sets can only be organized in one way but others can be
- correct in different ways. When the pictures are correctly organized,
- they can view a movie made from the pictures. They can even play the
- movie backwards to gain a new perspective.
-
- The Weather Machine features three choices of wind, sky and temperature
- conditions. The host is Frederick, a wisecracking bear. In Explore Mode,
- the child chooses any combination of the conditions and then he will see
- an animation based upon that weather. A character will be properly
- dressed and doing an activity common for the weather conditions. Children
- will learn weather terms, dressing properly for weather and how variables
- affect weather. In Q&A mode, the child will progress from choosing only
- one weather variable to choosing all three variables.
-
- Acorn Pond is a field trip within a computer. Children can click on the
- various creatures and plants living in and near the pond to learn
- interesting facts about them. They can observe seasonal changes and the
- effects on the plants and animals by clicking on each of the season icons.
- Acorn Pond also features a field notebook filled with facts and drawings
- of the inhabitants of the pond ecosystem. The notebook is not narrated so
- parents must read it with younger children. Pages from the notebook can
- be printed for sharing with friends. In the Q&A mode, an owl will quiz
- the child on facts which were presented to the child during Explore Mode.
-
- The Workshop features three levels of play by presenting parts with a
- choice of one, two or three blueprints. Children click and drag parts to
- make a whole object. When a part is chosen, its position on the blueprint
- will be highlighted. Children will learn to follow plans to create an
- object and that most objects are made of many smaller parts. In Explore
- Mode, children are free to follow the blueprints or to make objects of
- their own design. He can then paint the object with a combination of five
- colors. In Q&A mode, the child must follow the blueprint to create the
- target object. Children can print out their creations.
-
- The final activity is the Sorting Station. Children will learn the names
- of various rocks, plants and animals while also learning to discern
- attributes, similarities and differences of objects. They will learn
- common scientific terms and how plants and animals are classified.
- Children sort ten objects into two, three or four categories by clicking
- on an object and dragging it to the correct sorting bin. In some case, an
- object can be correctly placed in more than one category. Sometimes the
- differences which place an object in a category can be difficult to
- discern.
-
- Sammy's Science House is pleasing to the eye. The graphics are simple yet
- appealing. The animations are very amusing. The program has an abundance
- of catchy music, interesting sound effects and quality voice tracks. The
- children and adults recorded for this program did an excellent job of
- enunciating their parts and emoting suitable emotion. Some jokes could
- prove "unbearable."
-
- The interface is typical point-and-click with audible help. During Q&A
- mode, help is obtained by clicking on the activity's host and sometimes by
- clicking on random areas. Some activities do not have audible help during
- Explore Mode to encourage children's sense of discovery. Installation is
- very simple and the user guide provides troubleshooting tips and
- suggestions for off-computer activities to enhance the child's learning
- experience. The program is lacking an on-line parent's guide. The
- parent's menu allows the parent to turn on or off printing options and
- whether the child can exit the program unassisted.
-
- Children should enjoy many hours of learning pleasure from Sammy's Science
- House. The activities are designed well to take advantage of children's
- curiosity. The Workshop and Make-A-Movie have very high appeal.
-
- Educational content is good. The program is designed to encourage
- curiosity in nature and science. This makes it different from many
- programs on the market which are designed to teach children facts, just
- the facts. Such programs can become tedious. Sammy's Science House
- provides a blend of fact and fancy which will allow children's minds to
- grow.
-
- As with the other "House" programs, I am disappointed that the program was
- not enhanced more for CD-rom. On the other hand, the price is the same
- for both the CD-rom and floppy disk versions. This is a very good program
- and well worth the price, especially if you buy now to get the KidDesk
- Family Edition bonus.
-
- Ratings
-
- Graphics ............ 8.0
- Sounds .............. 9.0
- Interface ........... 9.0
- Play Value .......... 8.5
- Educational Value ... 9.0
- Bang for the Buck ... 9.0
- Average ............. 8.75
-
- Thank you for reading!
-
-
-
- ______________________________________________
-
-
- > FAX REMOVE STR InfoFile Doing it the right way
- """""""""""""""""""""""
-
-
-
- DATASTORM TECHNOLOGIES, INC
- TECHNICAL BULLETIN #48
- REV. 11/4/94
-
-
-
- PRODUCT: PROCOMM PLUS FOR WINDOWS 2.x
- TOPIC : PERMANENTLY REMOVING FAX SUPPORT
-
- This document describes the procedure necessary to permanently remove fax
- support from PROCOMM PLUS for Windows version 2.x. This procedure can
- only be reversed by completely re-installing PROCOMM PLUS for Windows 2.x.
-
- WHY WOULD I WANT TO DISABLE FAX SUPPORT?
- For the vast majority of users, the fax support in PROCOMM PLUS for
- Windows 2.x will be transparent and will not interfere with any other
- tasks you may perform under Windows.
-
- Some people purchase PROCOMM PLUS specifically for its data capabilities
- and have no use for its fax capabilities. Although the fax support takes
- up very little of your hard drive space, some of these people may want to
- remove the fax support in order to free up this space.
-
- Should you have a reason to permanently remove the fax support in PROCOMM
- PLUS, the steps below will guide you through the process. Please note
- that the steps described below will permanently disable the ability to
- send or receive any faxes. The only way to restore fax support is to
- completely re-install PROCOMM PLUS to regenerate the necessary files and
- settings.
-
- PROCEDURE TO PERMANENTLY REMOVE FAX SUPPORT
- -------------------------------------------
- The following procedure applies to all versions of PROCOMM PLUS for
- Windows
- 2.x:
-
- 1. Exit PROCOMM PLUS for Windows and close FAXSTAT.EXE, if these programs
- are currently running.
-
- 2. Remove the virtual device driver (DSTASK.386) that was added to your
- Windows configuration when you installed PROCOMM PLUS for Windows by
- following these steps:
-
- a) Start the Windows Notepad text editor or any other text editor you
- like to use.
-
- b) Open the SYSTEM.INI file located in the main Windows directory
- (usually called C:\WINDOWS).
-
- c) Scroll through the SYSTEM.INI file until you find the section
- labeled [386 Enh].
-
- d) Search the [386 Enh] section for the "device=dstask.386" statement
- and delete it.
-
- e) Save the SYSTEM.INI file and exit the text editor.
-
- 3. Use the Windows File Manager to delete the following files from the
- main PROCOMM PLUS for Windows directory (usually C:\PROWIN2):
-
- FAXSTAT.EXE
-
- FAXVIEW.EXE
-
- PWCVRED.EXE
-
- 4. Use the Windows File Manager to delete the following subdirectories,
- and every file residing in the subdirectories, from the main PROCOMM
- PLUS for Windows directory (usually C:\PROWIN2):
-
- \FAXCOVER
-
- \FAXRECV
-
- \FAXSEND
-
- 5. Use Windows File Manager to delete the following files from the Windows
- System directory (usually C:\WINDOWS\SYSTEM):
-
- PWFAX.DRV
-
- DSTASK.DLL
-
- DSTASK.386
-
- 6. Exit and restart Windows for the changes to take effect.
-
- _____________________________________________
-
-
- > Creative NEWS STR FOCUS!
- """"""""""""""""""""""""
-
-
-
- Creative Announces New Communications
-
-
- Product Line for the PC Platform
-
-
- Modem Blaster 14.4 PCMCIA and Modem Blaster 19.2 Voice
- Data, Fax and Voice Transmission Products
-
-
- SINGAPORE -- December 6, 1994 --
-
- Creative Technology Ltd. (Nasdaq: CREAF), the leading provider of
- multimedia products for the PC market, today introduced two products that
- will expand its line of communications offerings. Modem Blaster 19.2
- Voice and Modem Blaster 14.4 PCMCIA -- both which provide high speed data
- transmission and compression, a broad range of connectivity and
- compatibility with any Group 3 fax machine -- join Creative's
- award-winning ShareVision desktop communications products in the company's
- growing family of communications solutions. The development and
- introduction of Modem Blaster is a direct result of Creative Technology's
- November, 1994 acquisition of Digicom Systems, Inc., a developer,
- manufacturer and marketer of modem technology.
-
- Designed with Digicom's DSP SoftModem technology, Modem Blaster 19.2
- Voice, is a software upgradeable, multifunctional, internal PC modem. The
- product allows consumers to access the latest communications technologies
- by providing an all-in-one solution to the many high performance data, fax
- and voice needs of a small business or home office. Modem Blaster 19.2
- Voice will have a suggested retail price of US $149.
-
- For portable and notebook computers, Creative's Modem Blaster 14.4
- PCMCIA offers "sleep mode" and "wake-up-on-ring" features. The product's
- power level is automatically reduced until it is signaled by an incoming
- call, prolonging the life of batteries and the product as well.
- Compatible with any 14.4K, 9.6K and 2.4K bits per second modem, Modem
- Blaster 14.4 PCMCIA includes Delrina Technology's WinFax 3.0 fax
- application software, data application software and is bundled with
- on-line services -- America Online, Prodigy, CompuServe and Delphi. Modem
- Blaster 14.4 PCMCIA will have a suggested retail price of US $199.
-
- "The introduction of the Modem Blaster family reinforces Creative's
- commitment to top quality, high value PC peripherals, and furthers our
- Blaster brand-name recognition," said Rich Sorkin, director of audio
- product marketing for Creative Labs, Creative Technology's U.S.
- subsidiary.
-
- "Our growing line of communications tools, now ranges from our 19.2K
- bps voice/fax modem to our ShareVision desktop video conferencing
- products. As we move into 1995, Creative will continue to lead this
- market by complementing the Modem Blaster line with additional
- telephony-based products."
-
- Features of Modem Blaster 19.2 Voice
- ------------------------------------
- A high speed V.32 turbo 19,200 bps modem, Modem Blaster 19.2 Voice
- automatically falls back and connects to slower speed modems, ensuring the
- broadest range of connectivity from V.32bis/14,400 bps, down to 1200 bps.
- Using V.42bis and MNP5 data compression, Modem Blaster 19.2 Voice
- maximizes error-free file transfers up to 57,600 bps. Featuring Kalman
- Technology's Ancilla fax and voice software, the product supports local
- record and playback, remote message retrieval and configuration
- capabilities. It also includes multiple mailboxes, fax on demand, fax
- forwarding, autodialer and phonebook interface. Its digital voice
- messaging feature also assists consumers in customizing a professional
- small business or home office system. Windows compatible Class 1
- send-and-receive fax software makes it easy for users to transmit files.
-
- Features of Modem Blaster 14.4 PCMCIA
- -------------------------------------
- Fully compliant with V.32bis and V.32 specifications, Modem Blaster
- 14.4 PCMCIA offers file transfer at speeds of up to 57.6K bps. With V.42
- bis data compression and V.42 error correction, it provides maximum
- throughput, for additional cost savings. Modem Blaster 14.4 PCMCIA is
- compatible with most PCMCIA notebook and laptop computers including
- systems from Acer, AST, Chicony, Compaq, Dell, Grid, HP, IBM, NCR, NED,
- Sharp, Siemens, Toshiba and Zenith.
-
- Modem Blaster 19.2 Voice and Modem Blaster 14.4 PCMCIA will begin
- shipping later this month to Creative's extensive network of retailers and
- distributors.
-
- CONTACT INFORMATION
- -------------------
- Benita Kenn
- Creative Labs, Inc.
- (408) 428-6600 ext. 6406
-
- Creative Technology Ltd. develops, manufactures and markets a family of
- sound and video multimedia products for PCs under the Blaster family name.
- The company's Sound Blaster sound platform enables PCs to produce high-
- quality audio for entertainment, educational, music and productivity
- applications, and has been accepted as the industry standard sound
- platform for PC-based software.
-
- Creative Technology Ltd. was incorporated in 1983 and is based in
- Singapore. Creative Technology's U.S. subsidiaries include Creative Labs,
- I n c ., E-mu Systems, Inc., Digicom Systems, Inc. and ShareVision
- Technology, Inc. Creative also has other subsidiaries in China, Europe,
- Japan, Malaysia, Singapore, and Taiwan. The company's stock is traded on
- Nasdaq under the symbol CREAF and on the Stock Exchange of Singapore.
-
- Sound Blaster and Modem Blaster are registered trademarks of Creative
- Technology Ltd. SoftModem is a trademark of Digicom Systems, Inc., WinFax
- is a trademark of Delrina Technology Inc., Ancilla is a trademark of
- Kalman Technology Inc., E-mu is a registered trademark of E-mu Systems,
- Inc., and ShareVision is a registered trademark of ShareVision Technology,
- Inc. All other products mentioned herein are trademarks of their
- respective owners and hereby recognized as such.
-
- ___________________________________________
-
-
- > Roland SCD-15 STR InfoFile
- """"""""""""""""""""""""""
-
-
-
- Roland SCD-15 HINTS & KINKS
- ===========================
-
-
-
- by Aloke Prasad, VRTC
-
- This is a set of hints on installing the Roland SCD-15 daughterboard on
- the Sb16/awe32 with a Waveblaster connector.
-
- First step is to get the Sb16/awe32 working properly with the FM MIDI
- synthesis. You should be having a statement like the following in your
- AUTOEXEC.BAT
-
- SET BLASTER=A220 I5 D1 H5 P330 T6
-
- This indicates that the MPU-401 port on the Sb16/awe32 is at the address
- 330H. Midi files, like CANYON.MID in the Windows directory should play
- using the FM synthesis, and "Sb16/awe32 All FM" setting in the MidiMapper
- applet in the Control Panel. The following should also appear in the
- Drivers applet in the Control Panel:
-
- Creative Sound Blaster 16 Auxiliary Audio
- Creative Sound Blaster 16 Wave and MIDI
- Voyetra / Sound Blaster SuperSAPI FM Driver
-
- If you use the DOS program PLAY.EXE from Creative Labs, the following
- should be in your AUTOEXEC.BAT:
-
- SET MIDI=SYNTH:1 MAP:E
-
- indicating that the program should use the FM synth, and Extended midi
- map. Other DOS games, say DOOM, should also play FM midi synth by
- choosing "SoundBlaster" or "Soundblaster 16" as the music source in its
- Setup program.
-
- If the above is not set up right, get the latest driver from BLASTER forum
- on CIS, or ftp.creaf.com on Internet, and bug the sysops till the basic
- Sb16/awe32 is setup OK.
-
- Now, open up the PC and slap on the SCD-15 on the Sb16/awe32 card. The
- pins holding the daughterboard on to the Sb16/awe32 are a bit tight, and
- may require some force to "snap-on" into the holes in the Sb16/awe32. A
- warning: attaching the daughterboard also makes it inconvenient to change
- the jumpers on the Sb16/awe32. So, think ahead about making any changes
- to the Sb16/awe32 (eg., en/disabling the on-board amplifier, en/disabling
- the joystick, etc.). There is a special caution for people using the
-
- MIDI/joystick port on the Sb16/awe32s at the end of this document. Please
- read that before proceeding.
-
- Everyone else..after attaching the SCD-15, plug the Sb16/awe32/SCD-15
- combo back in the PC (as far away from the Video card as possible, as
- there are some indications that in some installations, the Sb16/awe32 may
- pick up some interference from the Video cards). The following changes
- are required for Windows and DOS programs:
-
- For Windows: Change the MidiMapper to "Sb16/awe32 All MIDI". That's it.
- MediaPlayer or any program that uses the MidiMapper will now play the
- glorious Roland sounds. Some programs bypass the MidiMapper (eg.
- WinJammer Sequencer/Player).
-
- In these cases, choose "Sb16/awe32 MIDI Out" (instead of "Voyetra Super
- Sapi FM Driver") to access the SCD-15.
-
- For DOS: If you use PLAY.EXE to play MIDI files, change the statement in
- the AUTOEXEC.BAT to
-
- SET MIDI=SYNTH:2 MAP:G
-
- to use the MIDI port with General MIDI map.
-
- For games like DOOM, run its setup program and choose "Sound Canvas" if it
- is an option for the Music source. Choose 330H (or whatever is in the SET
- BLASTER line) as the address of the MPU-401 port. If your game does not
- offer "Sound Canvas" support, choose "General MIDI" as the music source.
-
- That's it..For those who were mistaken by installing the Roland MPU-401
- driver, as described on page 7 of the SCD-15 startup manual, remove the
- driver from using the Drivers applet in the Control Panel. Set up the
- Sb16/awe32 as described earlier, and just change the MidiMapper.
-
- The SCD-15 attaches to the Sb16/awe32 and uses the MIDI driver provided by
- Sb16/awe32. Why Roland even included instructions to mess around with the
- Roland MPU-401 driver is beyond me!!
-
- For joystick users: If you use the joystick port on the Sb16/awe32, you
- may not hear any MIDI sounds. This is because most joysticks ground the
- MIDI pins of the MIDI/joystick combo port. You have 3 choices:
-
- 1. Buy a MIDI adapter cable from Creative Labs for $25. this splits the
- MIDI and the joystick parts of the port on the back of Sb16/awe32.
- This is a special cable, and if you buy a MIDI adapter cable from your
- local computer store, make sure that they have a return policy, as any
- old splitter may not work.
-
- 2. Make a splitter cable yourself by following instructions in a file in
- the BLASTER and MIDIFORUM libraries. The file in the MIDIFORUM is
- called MIDIDI.ZIP in Section 15 ("Sound Card Files").
-
- 3. Buy a game card, disable the joystick port on the Sb16/awe32 (requires
- changing jumpers on the Sb16/awe32). Plug your joystick into the game
- card.
-
- I hope the above has been of some help. Enjoy the wonderful sounds of the
- Roland Sound Canvas and Sb16/awe32 !!!!!
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
- A T T E N T I O N -- A T T E N T I O N -- A T T E N T I O N
-
- FARGO PRIMERA PRO COLOR PRINTERS - 600DPI
-
- For a limited time only; If you wish to have a FREE sample printout sent
- to you that demonstrates FARGO Primera & Primera Pro SUPERIOR QUALITY
- 600dpi 24 bit Photo Realistic Color Output, please send a Self Addressed
- Stamped Envelope [SASE] (business sized envelope please) to:
-
- STReport's Fargo Printout Offer
- P.O. Box 6672
- Jacksonville, Florida 32205-6155
-
- Folks, the FARGO Primera Pro has GOT to be the best yet. Its far superior
- to the newest of Color Laser Printers selling for more than three times as
- much. Its said that ONE Picture is worth a thousand words. Send for this
- sample now. Guaranteed you will be amazed at the superb quality. (please,
- allow at least a one week turn-around)
-
- A T T E N T I O N -- A T T E N T I O N -- A T T E N T I O N
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
- :HOW TO GET YOUR OWN GENIE ACCOUNT:
- _________________________________
-
- Set your communications software to Half Duplex (or Local Echo)
- Call: (with modem) 800-638-8369.
- Upon connection type HHH (RETURN after that).
- Wait for the U#= prompt.
-
- Type: XTX99587,CPUREPT then, hit RETURN.
-
- Fire up that high-speed modem and head for your favorite GEnie Software
- Library! Effective October 10, 1994, you'll be able to participate in an
- open beta test, offering access to GEnie Services at 9600 bps for as
- little as $5.00 per hour.
-
- As a result of an arrangement with Sprint, GEnie will be offering 9600 bps
- access from almost 300 SprintNet locations. Best of all, this high-speed
- access will not be subject to high-priced surcharges. The normal $2.00
- per hour SprintNet surcharge will apply...even at 9600 bps! This open
- beta test is expected to run through the end of the year.
-
- To find the number of the SprintNet access number nearest you, simply type
- PHONES at any GEnie menu prompt (or use the "Move To Keyword" option in
- GENIE for Windows and type PHONES). Remember, this rate applies only to
- 9600 bps access via SprintNet. So be sure to choose the access number
- showing "9600" in the "Baud Rate" column AND "SprintNet" in the "Network"
- column.
-
- From the "Fine Print" department, please note that the $2.00 per hour
- surcharge for SprintNet access is applicable even during your initial four
- hours of monthly usage.
-
- So, whether you're into downloading software, reading bulletin boards, or
- accessing databases, it's about to become cheaper to do it faster!
-
- GENIE Information Services copyright 1994 by General Electric
- Information Services/GENIE, reprinted by permission
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
- ___ ___ _____ _______
- /___| /___| /_____| /_______/ The Macintosh RoundTable
- /____|/____| /__/|__| /__/ ________________________
- /_____|_____|/__/_|__|/__/
- /__/|____/|__|________|__/
- /__/ |___/ |__|_/ |__|_/____ Managed by SyndiComm
- /__/ |__/ |__|/ |__|______/
-
- An Official Forum of the International Computer Users Group
-
- *** STReport available in MAC RT ***
- ASCII TEXT
- for ALL GENIE users!
-
-
-
- MAC/APPLE SECTION (II)
- ======================
- John Deegan, Editor (Temp)
-
-
-
- > HP FLASH SIMMS STR InfoFile
- """""""""""""""""""""""""""
-
-
-
- HP ANNOUNCES FLASH SIMM UPGRADES
- for
- HP JETDIRECT PRINT SERVERS!
-
-
-
- As of December 1, 1994, you can upgrade your HP
- JetDirect print servers to the latest functionality
- with HP's new Flash SIMM upgrades.
-
- The Flash SIMM upgrade products provide the following
- new features:
-
- * lpd support for Ethernet and Token Ring.
-
- * TCP/IP support for Token Ring.
-
- * Multi-protocol support with automatic switching for
- HP printers with MIO slots.
-
- * Expanded support for Novell networks - 16 file
- servers and 64 queues.
-
- * Reprogrammable Flash memory allowing for easy
- upgrades in the future.
-
-
- Product To Be Used In The
- Number Description Following
- Products
- J2546A Ethernet SIMM for the HP J2337A, J2338A,
- JetDirect Card J2339A, J2340A,
- J2371A, J2372A
-
- J2549A Token Ring SIMM for the HP J2373A
- JetDirect Card
-
- J2547A Ethernet SIMM for the HP J2382A, J2382B
- JetDirect EX
-
- J2548A Token Ring SIMM for the HP J2383A, J2383B
- JetDirect EX
-
- J2559A Software/Documentation Kit* All of the above
-
- *NOTE: The Software/Documentation Kit
- contains the latest HP
- JetDirect administration and
- configuration software as well
- as manuals that detail the new
- functionality the upgrade
- provides. Please note that
- you must order this product
- separately. HP recommends
- that you order at least one of
- these kits with your upgrade
- purchases.
-
-
- To order these products contact your local HP dealer or
- call (800) 752-0900 for a dealer near you.
-
-
- Copyright Hewlett-Packard Co. 1994
- This information is subject to change without notice and
- is provided "as is" with no warranty.
- Hewlett-Packard shall not be liable for any direct,
- indirect, special, incidental or consequential damages
- in connection with the use of this material.
-
- ___________________________________________
-
-
-
- > Pentium Issues STR FOCUS!
- """""""""""""""""""""""""
-
-
-
- GATEWAY 2000 ADDRESSES PENTIUM CONCERNS
- =======================================
-
-
- NORTH SIOUX CITY, S.D., December 1, 1994 Gateway 2000 Inc. today
- announced enhanced support to ensure satisfaction for customers facing
- concerns associated with Gateway's Pentium based systems. Gateway 2000 is
- committed to supporting its customers on this confusing issue.
-
- The Facts
- ---------
- In response to Intel's acknowledgment of a subtle flaw in their
- Pentium Processor, Gateway would like to clarify this issue. Our
- understanding of the facts as provided by Intel are:
-
- The flaw will occur once in every nine billion divide operations. The
- chances of this occurring in real world usage is once in every 27,000
- years. This issue only affects the accuracy of these computations
- significantly to the right of the decimal point.
-
- "Gateway has always stood behind our customers and we will continue
- to deliver the service and support they have grown to expect," said Ted
- Waitt, chairman and CEO of Gateway 2000. "As the leading supplier of
- Pentium based systems, we have had absolutely no customer reports
- regarding this anomaly prior to the media coverage. Generally, this is a
- very minor issue. The biggest problem is one of perception arising from
- poor efforts in explaining the specifics of the flaw. However, we will
- stand behind our products and our customers."
-
- Support
- -------
- Gateway 2000, in conjunction with Intel, will work with customers to
- ensure their systems meet their computing needs. Upon determining customer
- needs, Gateway 2000 will provide replacement Pentium chips. The support
- will continue throughout the life of the system. "We will incur some
- additional operational costs offering this level of support, but our
- customers deserve it," continued Waitt. "Right now our Pentium demand is
- stronger than ever due to the excellent value of our Pentium systems. We
- feel that if people just look at the facts as they exist today rather
- than the perception, demand will continue."
-
- About Gateway 2000
- ------------------
- Gateway 2000, a Fortune 500 company founded in 1985, currently sells
- more PC-compatible systems through the direct market channel in the United
- States than any other PC manufacturer. A recent report from Dataquest Inc.
- said that Gateway 2000 is also the top United States market supplier of
- systems based on Intel's Pentium processor. Gateway 2000 is listed on the
- Nasdaq market as GATE. Gateway 2000 addresses Pentium concerns.
-
- Editorial Contacts:
- -------------------
- Wendell Watson, (605) 232-2723
-
- Gateway 2000 is a registered trademark. Intel is a registered trademark
- of Intel Corp. Dataquest is a registered trademark of Dun & Bradstreet.
-
-
-
- **********************************************************************
-
- IMPORTANT NOTICE!
- =================
-
- STReport International OnLine Magazine is available every week for your
- reading pleasure on DELPHI. STReport's readers are invited to join DELPHI
- and become a part of an extremely friendly community of enthusiastic
- computer users there.
-
- SIGNING UP WITH DELPHI
- ======================
-
- Using a personal computer and modem, members worldwide access
- DELPHI services via a local phone call
-
- JOIN --DELPHI
- --------------
-
- Via modem, dial up DELPHI at 1-800-695-4002
- then...
- When connected, press RETURN once or twice
- and...
- At Password: type STREPORT and press RETURN.
-
- DELPHI's 20/20 Advantage Plan
- 20 Hours for Only $20!
- -----------------------------
-
- Advantage Members have always enjoyed the lowest DELPHI access rates
- available. On the new 20/20 Advantage Plan, members receive their first 20
- hours of access each month for only $20. If you happen to meet someone
- OnLine or find some other diversion, don't worry because additional usage
- is only $1.80 per hour.
-
- 20/20 Advantage rates apply for access via SprintNet or Tymnet from within
- the continental United States during home time or via direct dial around
- the clock. Home Time is from 6pm to 6am weekdays. Access during business
- time carries a surcharge of $9 per hour. These rates apply for most
- services, but note that there are some surcharged areas on DELPHI which
- are clearly marked with a "$" sign.
-
- Who is eligible to take advantage of the plan? Any DELPHI member in good
- standing. Applications are reviewed and subject to approval by Delphi
- Internet Services Corporation.
-
- It's easy to join. If you meet the eligibility requirements, you can apply
- OnLine -- at any time -- for membership in the DELPHI 20/20 Advantage
- Plan. Your membership becomes active at 4 a.m. Eastern Time on the first
- billing day of the following month.
-
- The $20 charge will be billed to you at the beginning of the month to
- which it applies. Any portion of the 20 hours not used in any month does
- not carry forward into the next month.
-
- Advantage rates may be changed with 30 days notice given OnLine.
-
- TRY DELPHI FOR $1 AN HOUR!
-
- For a limited time, you can become a trial member of DELPHI, and receive 5
- hours of evening and weekend access during this month for only $5. If
- you're not satisfied, simply cancel your account before the end of the
- calendar month with no further obligation. If you keep your account
- active, you will automatically be enrolled in DELPHI's 10/4 Basic Plan,
- where you can use up to 4 weekend and evening hours a month for a minimum
- $10 monthly charge, with additional hours available at $3.96. But hurry,
- this special trial offer will expire soon! To take advantage of this
- limited offer, use your modem to dial 1-800-365-4636. Press <RET> once or
- twice. When you get the Password: prompt, type IP26 and press <RET> again.
- Then, just answer the questions and within a day or two, you'll officially
- be a member of DELPHI!
-
- DELPHI-It's the BEST Value and getting BETTER all the time!
-
-
-
- ************************************************************
-
-
- ATARI/JAG SECTION (III)
- =======================
- Dana Jacobson, Editor
-
-
- > From the Atari Editor's Desk "Saying it like it is!"
- """"""""""""""""""""""""""""
-
- It's either feast of famine in the Atari community! Not too much
- happening this week. We've seen a number of reports on the ToadFest
- last weekend - all excellent reports. As usual, the Toads put on a
- terrific weekend for the Atari faithful.
-
- There's been no new information regarding the C-Lab "announcement"
- made last week. I'm sure that there's a lot of work and loose-ends
- being tied-up before any real information continues to flow in that
- regard. We'll be sure to keep you posted as we learn anything new.
-
- Other than that, I hope that your Atari holiday buying-spree is
- going well. If I'm fortunate, I may get to start my shopping this
- weekend! Malls.....!
-
- So, stay tuned as we continue to finalize our holiday issue(s).
- We hope to have some great stuff for you in time for Christmas _and_
- New Years!!
-
- Until next time...
-
-
- __________________________________
-
-
- Delphi's Atari Advantage!
- TOP TEN DOWNLOADS (12/7/94)
-
- (1) DR. NECRO DEMO *(6) SOFT-SCI SCREENSAVER V.2.7
- (2) ATARI INTERNATIONAL FTP SITES *(7) RECENT CHECK BOOK PROGRAM
- (3) BACKWARD II 2.80 *(8) FRANTICK DEMO
- (4) OUTSIDE 3.3 DEMO *(9) GDOS ASSIGN.SYS EDITOR
- (5) WARP 9 NVDI DISPLAY FONTS *(10) MINT 1.12B (BINARY ONLY)
-
- * = New on list
- HONORARY TOP 10
-
- The following on-line magazines are always top downloads, frequently
- out-performing every other file in the databases.
-
- STREPORT (Current issue: STREPORT 10.49)
- Atari Explorer Online (Current issue: AEO: VOLUME 3, ISSUE 13)
- Look for the above files in the RECENT ARRIVALS database.
-
-
- ________________________________________________
-
-
- > Lexicor Update! STR InfoFile! - Apex Media!
- """""""""""""""""""""""""""""
-
-
- APEX MEDIA (formerly Chroma Studio 24)
-
- (Animation studio for Falcon030 - RRP: 199 U$D)
-
- For the Falcon030 with DSP 56001 support
-
- By Black Scorpion Software, now available through Lexicor Software
- Corporation in North America (dealer inquiries encouraged).
-
- Animation and Morphing
-
- o Smooth image transforms
- o Powerful block functions
- o Block rotation to any angle, proportional re-scale stretch, skew and
- mirror
- o File import of animations from disk to paste above/below existing
- pictures at any point in the target animation
-
- Digitizing
-
- o Multiple, real-time frame capture to 512x320 in 16-bit color
- o Rostrum Camera work to 24-bit
-
- Post-Processing
-
- o Two levels of Noise reduction, "De-jagging" and motion blur
- o Advanced Delta Compression to reduce memory/disk overheads
-
- Drawing Tools
-
- o Pen, Line, Curve, Polygon, Circle, Box
- o Stipple Airbrush
- o Re-definable grid
-
- Special features include:
-
- o Re-definable Graduated Circles, Lines, Boxes
- o Interpolative Lines and Boxes
- o Definable Fill using Block or Gradient NON-Linear Drawing
- o Realistic Airbrush for producing soft graduated spray effect
- o Transform of definable areas controlling hue, saturation, brightness
- using paint or fill.
- o Transform and Masking with an extensive range of brushes
-
- Screen Modes
-
- o Real-time zoom available at all times, even during animations
- o Every single tool fully usable under zoom conditions
- o Smooth scrolling under zoom or virtual canvas operation with any tool
-
- File Support
-
- o PC1, IFF, SPU, PCS, TGA, MTV, JPG, GIF, FLC, SEQ, ANM, APX
- o CFN font support, saving of palette, Field Warp lines and set-up
- configuration
- o Import of images or animations with color reduction, pasting over or
- under existing images
-
- Video Support
-
- o VGA, RGB monitors and TV's
- o Selectable resolutions: 320x200, 320x400, 640x200, 640x400
- o Virtual Canvas up to 2048 x 1024
- o Super-sampling of true colors images for 256 video modes.
- o Enhancement of existing 256 color images with dithering and/or
- super-sampling
- o Import of large images into smaller canvas sizes with fine scaling.
- o Grey-scale conversions
-
- Lexicor Software Corporation
- 36 Queensberry Street, Suite 6
- Boston, MA 02215
- U.S.A.
-
- Internet : service@lexicor.com
- GENIE : GRAPHICS RT or LEXICOR
- CIS : 75300,763
- DELPHI : LEXICORWORLD
-
-
- Recommended Retail Price is 199 U$D
-
- _____________________________________________
-
-
- > Stello 2.0 STR GameFile! - Othello Gets Even Better!
- """"""""""""""""""""""""
-
-
- Stello 2.0
- From: Claus J. Pedersen <atari@monet.name.imada.ou.dk>
-
- Hello everybody.
-
- Stello 2.0 Othello is out with features such as
-
- - Works under Gem, all Atari computers, all screen resolutions,
- (x resolution must be at least 640).
- - Supports MultiTOS and WINX.
- - Uses multitasking under MultiTOS.
- - Advanced game-playing algorithms, alpha-beta minimax, iterative
- deepening, response killer table, saves game tree and uses the
- zero-width minimax modification.
- - One of the best Othello programs in the world.
- - Background pictures on the board as black/white or color.
- - RSC files in english, german, french and danish.
- - Dialogs in windows.
- - Nice interface (3d buttons and check-boxes even under old tos
- versions, nice line menus, animation of discs).
- - Printing of moves, board and transcript as ASCII, GDOS or Speedo
- GDOS.
- - Export of moves, board and transcript as ASCII or META file. This
- means that you can take the output and use it in a word processor
- that supports import of META files.
- - You can set the size of the output, (board size of 4 - 16 cm) 2
- types of transcript, (with or without disc's) and turn on/off the
- border text (abcdefgh, 12345678)
- - There is a (very primitive) font selector, and you can choose the
- output device (printer from 21-30 and meta file from 31-40)
- - Context sensitive help with St-Guide.
-
- New in Stello 2.0
-
- This is a major update. Here is a list of the most important
- improvements.
-
- - I have implemented the zero-width minimax modification in the
- normal alpha-beta search, which means 10 % fewer nodes to examine.
- - The "brain" has been much improved, which means that it now gives a
- more accurate and stable evaluation of the positions.
- - Endgame search now 10% faster. (16000-23000 moves/sec on a TT)
- - Special endgame search mode where Stello can search for a "Win",
- "Win/Draw" or "Max disc". The "Win" search is 10-50 faster than the
- "Max disc" search, and in extreme cases up to 200 times faster.
- - Stello now evaluates its command line, so you can drag games to its
- Icon, and it will then load it, and you can install Stello with a
- DOC type of "GAM", so it will start and load a game if you click on
- it.
- - Stello now also supports the drag & drop protocol under MultiTOS.
- - The filename is displayed in the game window so you can see what
- game you have loaded.
- - Manual input of games is now completely mouse controlled.
- - GDOS and Speedo GDOS is now supported. This means very nice output
- via printer and META file. If you don't have GDOS you can still
- print and export as ASCII.
- - Window with transcript of game.
- - Context sensitive help file for St-Guide.
- - various bug fixes (It should now finally be possible to load games
- and pictures on TOS 1.0 and TOS 1.2)
-
- More details in the documentation. Stello is a Shareware game. I have
- uploaded the game to the following ftp sites, in the file STELLO20.LZH.
-
- ftp.uni-kl.de
- ftp.uni-paderborn.de
- ftp.cs.tu-berlin.de
- atari.archive.umich.edu
- micros.hensa.ac.uk
- ftp.cnam.fr
-
-
- Happy Othello playing.
- Claus J. Pedersen.
-
-
- ____________________________________________
-
-
- > New Atari Internet News Group! STR InfoFile! - Programmers Group Passes!
- """"""""""""""""""""""""""""""""""""""""""""
-
-
- RESULT
- un-moderated group comp.sys.atari.programmer passes 193:35
-
- There were 193 YES votes and 35 NO votes, for a total of 228 valid votes.
- There was 1 abstain and 1 invalid ballot.
-
- For group passage, YES votes must be at least 2/3 of all valid (YES and
- NO) votes. There also must be at least 100 more YES votes than NO
- votes.
-
- There is a five day discussion period after these results are posted.
- If no serious allegations of voting irregularities are raised, the
- moderator of news.announce.newgroups will create the group shortly
- thereafter.
-
-
- Newsgroups line:
-
- comp.sys.atari.programmer Programming on the Atari computer.
-
- This vote is being conducted by a neutral third party. For voting
- questions only contact rdippold@qualcomm.com. For questions about the
- proposed group contact Yat Siu <ysiu@lexicor.com>
-
- CHARTER
-
- Summary: a newsgroup for the discussion of programming on the atari
- TOS or 8bit computer and any clones or otherwise
-
- The proposed group will provide a forum for the discussion of
- programming queries, discussions of techniques or anything else that is
- related to programming on the atari for any language that exist on the
- atari (scheme, gcc, c, basic, pascal, assembler etc.)
-
- Justification:
-
- There are currently several comp.sys.atari.* newsgroups, however
- none cover the aspect of programming questions. Atari Computer systems
- (8bit, 16 or 32bit and clones) have various development tools from other
- third party developers, some of which are very good. Atari Users require
- a forum where they can ask questions about programming in any language.
-
- This new newsgroup is also meant to encourage programming on the
-
- Atari and asking questions regarding programming. Very often programming
- questions are asked in other forums, but they either don't get a reply or
- ignored because it is not related to the topic. Atari Computers have got
- a user base of programmers who need to support each other on the usenet
- on a more global scale, and it should also help third party developers
- for Atari development tools read and see what programmers
- use/require/want.
-
-
- ________________________________
-
-
- JAGUAR SECTION
- ==============
-
-
-
- Doom! Tempest 2000 CD! Fighjt For Life!
- Rebellion/AvP/Atari Conference! CD-ROM!
- Developer List! And much more!
-
-
-
- > From the Editor's Controller - Playin' it like it is!
- """"""""""""""""""""""""""""
-
-
- Well, the holiday season isn't going to be as successful as we'd
- all like, but the games are getting here. As of this issue, there are
- a dozen games out, with quite a few more in various stages of
- production. Expect to see at least some of those out in time to make
- the last-minute Christmas rush.
-
- For those of you hoping to see the CD-ROM in time for the holiday,
- it's very doubtful. There are rumors going around that there may be
- a limited supply close to or after the holiday, but don't expect it.
- The good news is that the originally-priced hardware has been reduced
- from $199.99 to $149.99! No word as yet on whether or not there will
- be a pack-in game. This may be a reason for the price cut.
-
- Apparently, the delay in release of the CD-ROM is due to a lack of
- games ready to go along with the release. It really doesn't make a lot
- of sense to release the hardware without any games to play on it! The
- CD-ROM is ready, but the delay from the 3rd-party developers is holding
- things up. I'm sure that Atari would like to have better news, but
- rarely does the software keep up with the hardware.
-
- We've got a lot of interesting news and information for you this
- week! The second of the two OnLine conferences with Rebellion is
- included in this issue. News of the CD-ROM announcement, Doom, the
- Tempest 2000 audio CD, a Fight For Life preview, a Doom preview, and
- much more.
-
- Also, our "Name the 1st 20 Jaguar Games" contest is progressing
- well, to a point!! With the deadline rapidly approaching, we may not
- have a "first 20 games" list to judge!! If this occurs (and it seems
- very likely) we'll push the contest deadline back. We've got a few
- entries so far that have correctly listed the first twelve games, so we
- want to see how they do with the remaining games to come out! We'll
- announce a new deadline shortly.
-
- So, let's get to the games and see what's happening out there with
- everything Jaguar!
-
- Look for an interesting holiday issue, coming in a couple of
- weeks!
-
- Until next time...
-
- __________________________________________
-
-
- > Jaguar Catalog STR InfoFile - What's currently available, what's
- """"""""""""""""""""""""""" coming out.
-
- Current Available Titles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- CAT # TITLE MSRP DEVELOPER/PUBLISHER
-
- J9000 Cybermorph $59.99 Atari Corp.
- J9006 Evolution:Dino Dudes $49.99 Atari Corp.
- J9005 Raiden $49.99 FABTEK, Inc/Atari Corp.
- J9001 Trevor McFur/
- Crescent Galaxy $49.99 Atari Corp.
- J9010 Tempest 2000 $59.95 Llamasoft/Atari Corp.
- J9028 Wolfenstein 3D $69.95 id/Atari Corp.
- JA100 Brutal Sports FtBall $69.95 Telegames
- J9008 Alien vs. Predator $69.99 Rebellion/Atari Corp.
- Doom $69.99 id/Atari Corp.
- J9036 Dragon: Bruce Lee $59.99 Atari Corp.
- Club Drive $59.99 Atari Corp.
- J9007 Checkered Flag $69.99 Atari Corp.
-
- Available Soon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- CAT # TITLE MSRP DEVELOPER/PUBLISHER
-
- CatBox $49.95 ICD
- CatBox + $69.95 ICD
- Theme Park TBD Ocean
- Syndicate TBD Ocean
- Troy Aikman Football$69.99 Williams
- Sensible Soccer
- J9012 Kasumi Ninja $69.99 Atari
- Cannon Fodder TBD Virgin
- Hover Strike $59.99 Atari
- Iron Soldier $59.99 Atari
- J9042 Zool 2 $59.99 Atari
-
- Hardware and Peripherals ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- CAT # TITLE MSRP MANUFACTURER
-
- J8001 Jaguar (complete) $249.99 Atari Corp.
- J8904 Composite Cable $19.95
- J8901 Controller/Joypad $24.95 Atari Corp.
- J8905 S-Video Cable $19.95
-
-
-
- > Industry News STR Game Console NewsFile - The Latest Gaming News!
- """""""""""""""""""""""""""""""""""""""
-
- Contact: Ron Beltramo David Harrah
- Atari Edelman Public Relations
- 408/745-8852 415/968-4033
-
- For Immediate Release
-
- DOOM CREATORS UNLEASH 64-BIT HELL ON THE ATARI JAGUAR
-
- SUNNYVALE, CA (December 2, 1994) -- Fans of the cult video game DOOM
- can now experience what Jay Wilbur, president of Id Software, the company
- that created the popular game, describes as "the most powerful version of
- the game on any video game system." According to reports from stores
- nationwide, the Jaguar version of DOOM is already selling briskly.
-
- DOOM is an ultra-fast virtual reality showcase that plunges the player
- deep into a 3D world filled with legions of gruesome fiends. The Atari
- Jaguar is the first 64-bit video game system in the world.
-
- Unlike versions for other video game systems, the Jaguar version of DOOM
-
- * Offers nine additional levels of play, including improved,
- custom-designed levels available only on the Jaguar.
-
- * Exploits the Jaguar's 64-bit power to deliver compelling, realistic
- game play. For example, the monsters that populate the Jaguar version's
- hellish world are not flat, two-dimensional characters like they are on
- other systems, but awesome, three-dimensional beings. Catch a
- side-view as they walk around you, or turn-around and shoot them in the
- back!
-
- * Uses 65,000 colors -- compared to 256 on other systems -- for advanced
- lighting and shading effects that provide the most immersive,
- first-person experience available.
-
- * Allows for two players. Until now, this was only possible on the
- personal computer version of DOOM. Although owners of other video game
- systems can play their own, more limited version of DOOM, they cannot
- play each other. Jaguar fans will be able to link up two Jaguar
- systems and either team up against the gruesome fiends or challenge
- each other to a death match.
-
- * Offers a special save feature so Jaguar players can go back to the last
- completed level and continue their mission through the bowels of hell.
-
- * Takes advantage of the full size of the television screen.
-
- "We didn't just license the code to Atari, we developed the Jaguar version
- of DOOM ourselves," explained American McGee, a game designer at Id
- Software, the company that created DOOM. "We streamlined and improved the
- graphics and made the game even more compelling," he added.
-
- The favorable reviews already are beginning to pour in. Video Games
- magazine described the game as an "unqualified addiction for those lucky
- enough to play it." The reviewer added, "This one could be a guaranteed
- system-seller for those considering a Jaguar purchase."
-
- An aggressive marketing campaign will promote the Jaguar version of DOOM
- and will include new television commercials and print ads. The ad campaign
- will run in December, in time for the holiday shopping season.
-
- # # #
-
-
-
- > Jaguar Developers STR InfoFile - Current Developer Lists & Titles
- """"""""""""""""""""""""""""""
-
- Game Title Date Game Type MSRP Publisher
- -----------------------------------------------------------------------
- Air Cars 12/94 Racing $59.99 Midnight Ent.
- Alien vs Predator NOW Role Play/Adventure $69.99 Atari
- Arena Football 1Q/95 Sports TBD V Reel
- Assault 1Q/95 Action/Combat $59.99 Midnight Ent.
- Barkley Basketball 2Q/95 Sports TBD Atari
- Battlemorph 12/94 Flying/Action $59.99 Atari
- Battle Wheels 1Q/95 Racing/Combat TBD Beyond Games
- Blue Lightning (CD) 12/94 Flying/Action $59.99 Atari
- Brett Hull Hockey (CD) 2Q/95 Sports TBD Atari
- Brutal Sports Football NOW Sports/Combat $69.99 Telegames
- Bubsy 12/94 Action/Adventure $49.99 Atari
- Burnout 1Q/95 Sports TBD Atari
- Cannon Fodder 12/94 Action/Adventure TBD Virgin
- Checkered Flag NOW Racing $69.99 Atari
- Club Drive NOW Racing $59.99 Atari
- Creature Shock (CD) 1Q/95 Adventure/Sci-Fi TBD Atari/Virgin
- Cybermorph NOW Flying/Action $59.99 Atari
- Dactyl Joust 2Q/95 Action TBD Atari
- Demolition Man 1/95 Action/Combat $59.99 Atari
- Doom NOW Action/Combat $69.99 Atari
- Double Dragon V 12/94 Action/Adventure $59.99 Williams
- Dragon:Bruce Lee Story NOW Combat $59.99 Atari
- Dragon Lair (CD) 1Q/95 Adventure TBD Ready Soft
- Dreadnought (CD) 2Q/95 Adventure TBD Atari
- Dungeon Depths 1Q/95 Action/Adventure $59.99 Midnight Ent.
- Evolution: Dino Dudes NOW Puzzle/Adventure $49.99 Atari
- Flashback 12/94 Action/Adventure TBD US Gold
- Fight FFF Life 1Q/95 Combat TBD Atari
- Hardball Baseball 2Q/95 Sports TBD Atari
- Highlander (CD) 1Q/95 Action/Adventure $59.99 Atari
- Horrorscope 1Q/95 Combat TBD V Reel
- Hover Strike 12/94 Action/Combat $59.99 Atari
- Iron Soldier 12/94 Action/Strategy $59.99 Atari
- Jack Nicklaus Golf(CD) 2Q/95 Sports TBD Atari
- Kasumi Ninja 12/94 Combat $69.99 Atari
- Rage Rally 1Q/95 Racing TBD Atari
- Raiden NOW Action/Adventure $49.99 Atari
- Rayman 12/94 Action/Adventure TBD UBI Soft
- Robinson Requiem 1Q/95 Adventure TBD Atari
- Soccer Kid 1Q/95 Sports TBD Ocean
- Space War 12/94 Action/Adventure $59.99 Atari
- Star Raiders 1Q/95 Space Simulation TBD Atari
- Syndicate 12/94 Simulation TBD Ocean
- Tempest 2000 NOW Action/Adventure $59.99 Atari
- Theme Park 12/94 Simulation TBD Ocean
- Tiny Toon Adventures 1Q/95 Action/Adventure $59.99 Atari
- Trevor McFur NOW Action/Adventure $49.99 Atari
- Troy Aikman NFL Ftball 12/94 Sports $69.99 Williams
- Ultimate Brain Games 12/94 Puzzle TBD Telegames
- Ultra Vortex 12/94 Action/Adventure $69.99 Beyond Games
- Val D'Isere Skiing... 12/94 Sports $59.99 Atari
- White Men Can't Jump 1Q/95 Sports TBD TriMark
- Wolfenstein 3D NOW Combat/Action $59.99 Atari
- Zool2 11/94 Action/Adventure $59.99 Atari
-
- [Editor's note: Titles, scheduled release dates, and prices are
- verified from Atari and Edelman Public Relations - all subject to
- change]
-
-
- ________________________________________
-
-
-
-
- Jaguar Real Time Conference on GENIE
-
- Hosts - Charlie Townsend and Lou Rocha
-
- Nov. 30, 1994
-
- Guests: Dan McNamee, Don Thomas,
- James Grunke and Purple Hampton
-
-
- ALIEN vs PREDATOR
- & other Jaguar Games
-
-
- <[Traffic Cop] ST.LOU> I will direct traffic tonight. Charlie Townsley
- will be your host. Dan McNamee, James Grunke and Don Thomas will be in
- live mode all the time. Try not to trip over each other, eh guys :-) OK
- Charlie, take it away.
-
- <[Charlie/Host] ARCHIVIST> Who, Us, Lou? (Grin)
-
- <[Traffic Cop] ST.LOU> :-)
-
- <[Charlie/Host] ARCHIVIST> Good Evening everyone, and welcome to this
- Special Edition of the Games RTC for the Atari. We're here tonight
- instead of the usual Saturday night to bring you some special guests from
- Atari Corp. directly, and discuss the Jaguar, it's future, and what has
- to be THE hottest game out for it right now: Alien vs. Predator! I'll ask
- our special guests to introduce themselves in just a minute, but first
- I'd like to explain a little bit about how an RTC works for those of you
- who have never attended one before.
-
- Because this is a formal RTC the room will be kept in 'listen only' mode
- for most of the night. In order to ask a question of our guests just
- /RAISE your hand and we will let you talk in turn. We will have at least
- an hour for this RTC, possibly longer if our guest don't get worn out, so
- we will try to get to everyone. Please, only ask one question at a time
- and have your question ready to send out when we call upon you. This will
- help the conference move much more swiftly.
-
- Thanks! And now lets introduce our guests!
-
- <ARCHIVIST> Ron has given me some introductory text to upload for him.
- Shall I start with that directly, guys?
-
- <[Dan @ Atari] D.MCNAMEE> Sure thing.
-
- <ARCHIVIST> OK, here it comes, and it's some HOT news, too!
-
- Hello! (from Ron Beltramo, v.p. marketing)
-
- I hope everyone had a great Thanksgiving.
-
- Please accept my thanks for joining us this evening. I am aware that
- everyone would enjoy having conferences more frequently on GEnie and we
- will review opportunities for more conferences in the future. As you
- might imagine, we have been working hard on getting more software for the
- Jaguar on the market as quickly as possible. In itself, that would not be
- hard if speed was our only concern. By reviewing the message threads
- forwarded to me and the results of focus groups and retailer feedback we
- are convinced that you want the type of quality software that features
- the most immersive and challenging gameplay that can be created for the
- 64-Bit Jaguar system. With that in mind, we have been firm in our resolve
- to create a new caliber of quality software. The feedback we are
- receiving on Alien Vs. Predator, Wolfenstein 3D, Doom and Tempest 2000
- tells me we are on the right track. As we have all discovered, being
- patient and committed to this standard of quality pays off.
-
- This is turning out to be an exciting Holiday Season. As many of you
- know, we have started to ship Dragon: The Bruce Lee Story and Doom. We
- are shipping these titles as quickly as they come in to us, so make sure
- you stay in touch with your retailer if you are looking for these titles.
- On the heels of these titles are Checkered Flag, Club Drive, Iron
- Soldier, Val D'Isere Skiing, Bubsy, Zool 2 and Kasumi Ninja. Look for a
- fast flurry of these titles within the next few weeks. I am particularly
- excited about the diversity of these titles as well as quality. I think
- this Christmas, there is something for everyone on the Jaguar. This
- special conference is in the honor of the hard work put forth by the AvP
- team with their successful release of their new hit. I know people would
- like some updated marketing scoop, so maybe I can address that topic
- quickly before turning the entire focus to them.
-
- First off, I apologize I cannot be with you live this evening. I am
- wrapping up some studio production work for three new television
- commercials: one featuring Kasumi Ninja, one for Doom and one for Iron
- Soldier. The Doom spot will be finished this week and be on air next week
- for a three week blitz leading up to the Christmas holidays. Iron Soldier
- and Kasumi Ninja will be completed next week and on air going into the
- new year. All three are shaping up to be great ads for three of the next
- great Jaguar titles.
-
- Those of you who live near Venture Stores (a chain very similar to Target
- with stores mostly in the midwest) have seen their promotion of the
- Jaguar in recent circulars. The Jaguar and the Lynx have also been
- featured in recent Incredible Universe advertisements. We have also
- succeeded in selling an impressive number of Lynx systems on the Home
- Shopping Club. Toys R Us has expanded the distribution of Jaguar to 300
- stores across the country. Jaguar is now being launched into Japan and
- every Toys R Us Store in Japan will be carrying the Jaguar this Holiday
- Season.
-
- Bill Rehbock, v.p. of software business development, has recently
- revealed that Primal Rage will be coming to the Jaguar although the
- timing for release has not yet been announced.
-
- The long awaited Tempest 2000 Soundtrack on compact disc is expected in
- our warehouse within the next 10 days. I think this item makes a perfect
- Christmas gift at only $12.99 plus shipping. Contact Don Thomas, director
- of customer service to order. He tells me he has reduced the shipping and
- handling to just $ 3.50 on this item for onliners.
-
- The Alien Vs. Predator cinema-quality poster has been such a hit, we have
- brought in more. As a matter of fact, EVERYONE that attends this
- conference tonight live can receive a postage paid free AvP poster. The
- SysOp will keep track of who attends. You must send your U.S. or Canadian
- mailing address privately to JAGUAR$ or ATARI to get your poster. If you
- are reading this text after the conference has concluded, you can still
- obtain a free poster, however, Atari's minimum $4.95 shipping and
- handling fee applies.
-
- The most recent edition of the retailer's Jaguar demo tape is reaching
- stores now. Some of you have ordered one for yourselves and are receiving
- them. I hope you will feel free to loan that tape out to friends. <hint>
- This 40+ minute tape was produced by Greg LaBrec, director of creative
- services. It features 30 Jaguar game sequences plus copies of Atari's
- Jaguar commercials INCLUDING the popular AvP spot; all professionally
- edited, reproduced and labeled. (Greg has been known to sign a few before
- they are shipped upon request <g>)
-
- clip below and spread the news!
-
- *************** AVP ON-LINE TRIVIA CONTEST ****************
-
- WIN A JAGUAR or AN AUTOGRAPHED COPY OF ALIEN Vs. PREDATOR!
-
- Atari is proud to introduce another online attraction... It's our first
- ever "AvP Trivia Contest"! Here's how it works... Below are five
- questions regarding Atari's hit 64-bit Jaguar release of Alien Vs.
- Predator. Each question may be answered by A, B, C or D. Entrants must
- submit their answers along with their mailing address and daytime phone
- number. Entries should be sent directly or through the Internet to one of
- the following addresses:
-
- 75300.1267@compuserve.com
- or
- jaguar$@genie.geis.com
-
- Entries will be accepted anytime from November 29, 1994 until midnight of
- December 9, 1994. This contest is open to all onliners who have a North
- American shipping address (50 U.S. states and Canada) who have complied
- with the terms of this contest. BBS users can submit their entries by
- sending a private message to the SysOp of CATscan BBS by dialing 209/239-
- 1552. Sysops are encouraged to distribute the details of this contest.
- The winner will be randomly selected from all the correct entries. Due to
- the anticipated volume, individual replies to entries CANNOT be made.
- Only one entry per person will be accepted. Employees of CompuServe,
- GEnie or Atari are ineligible.
-
- To make things REALLY easy. You WILL find the answers within the text of
- the November 29th AvP conference on CompuServe or the November 30th AvP
- conference on GEnie.
-
- Here are the questions:
-
- 1) Alien Vs. Predator by Atari for the 64-bit Jaguar
- interactive multimedia system features the ability for
- the player to become any one of three characters. What
- are those characters?
-
- A. Ripley, an Alien and a Navy Seal
- B. An Alien, a Predator and a Marine
- C. A ship's navigator, a cook and a doctor
- D. None of the above
-
- 2) Which film studios produced the Alien and Predator
- films?
-
- A. Warner Bros. and Twentieth Century Fox
- B. Disney Studios and Twentieth Century Fox
- C. Twentieth Century Fox and Twentieth Century Fox
- D. Universal Studios and Twentieth Century Fox
-
- 3) Alien Vs. Predator is a virtual world challenge which
- is described in the manual to be:
-
- A. a tactical simulator depicting the events following
- the fall of Camp Golgotha Colonial Marine Training
- Base.
- B. a reenactment of events created by a supercomputer
- based on the ultimate terrestrial war Alien vs.
- Predator.
- C. a dream sequence of space mining personnel aboard
- their own contaminated ship.
- D. a hypnotic recall of the nightmarish events
- experienced by marines on a recent war mission where
- germ warfare was used against them.
-
- 4) An effective tool to be used while playing Alien Vs.
- Predator is the H.U.D. which offers status displays.
- What does H.U.D. stand for?
-
- A. Heads-Up Display
- B. Helmet Ultra-Diatometer
- C. Heated U-light Diagnostics
- D. Hampered Utility Detector
-
- 5. One of the many obstacles to avoid is referred to as a
- Facehugger. A Facehugger is which of the following?
-
- A. A creature that attaches itself to the face of its
- host.
- B. A helmet instrument used by the Predator that injects
- a poison into anyone else who may attempt to use it.
- C. A "gripping" gas that stretches the skin of the face
- until it tears.
- D. None of the above.
-
- ***********************************************************
-
- Whew! <g> There is still another Jaguar, AvP and three
- T-shirts to be given away by your host this evening during
- this conference.
-
- I know people are anxious for more titles as soon as possible. I also
- know we all have a lot of questions regarding networking, voice/modem,
- CD-ROM, VR Helmets and more. I assure you we are anxious to release news
- about these products as soon as we can. I urge everyone to stay tuned to
- the Atari/Jaguar areas of GEnie and CompuServe for the news as soon as we
- can post it.
-
- Now, finally, to the topic at hand and Alien Vs. Predator...
-
-
- Regards,
-
- Ron Beltramo
-
-
- <ARCHIVIST> Whew! Sorry, that was a long one. I'll give you all a minute
- to read back in your capture buffers before we go on.
-
- Of course, the full text will be posted as a file in the Library as part
- of this conference transcript, so you won't miss anything! In the
- meantime, those of you with Questions ready can now /RAISE your hands to
- get in the queue. We'll call upon you in turn.
-
- Don, how about you introduce yourself now, and tell us all what you do at
- Atari? I'm sure there are many people here who have never met you....
-
- <[D.Thomas] ATARI> My name is Don Thomas and I am the Director of Customer
- Relations at Atari. I am responsible... for a great number of things, but
- tonight, I am here
- to benefit from having the AvP team here as guests!
-
- <ARCHIVIST> hehe. Ok, it's great to have you here, Don!
-
- <[D.Thomas] ATARI> Thanks.
-
- <ARCHIVIST> Dan, it's nice to see you again, too! Could you introduce
- yourself
- to the folks, and any guests you have with you?
-
- <[Dan @ Atari] D.MCNAMEE> Sure! Hi all, I'm Dan McNamee. I've been with
- Atari
- for almost 7 years now. (In March) I've been an Atari fan for years. I
- started with the original Pong machine MANY years ago, and worked my way
- up through the line. I've held many positions in Atari, starting in Tech
- Support and worked my way up (I think <G>) to test.
-
- <ARCHIVIST> Aha! So, those of us addicted to games now know who to bribe
- for a
- job as Tester. :-)
-
- <ARCHIVIST> James, I'm glad to have you back. Could you introduce
- yourself, and
- don't you have a guest sharing the terminal with you tonight?
-
- <JAMES-GRUNKE> Hiya, I'm James Grunke, director of audio, just starting
- my fourth year at Atari. Purple will be joining me here soon as he is
- fighting his way through traffic from the airport....
-
- <ARCHIVIST> hehe. Does he have the Pulse Rifle or the Flamethrower? (Grin)
-
- <JAMES-GRUNKE> ....and yes, I am guilty of the Barney voice in AvP. I was
- hoarse from the death screams... ga
-
- <ARCHIVIST> Well, I'm sure we'll all be happy when Purple Hampton joins
- you. As
- the Producer of Aliens vs Predator, I'm sure people will have many
- questions for him.
-
- <[D.Thomas] ATARI> An answer to one of the AvP trivia questions is:
- Twentieth
- Century Fox and Twentieth Century Fox
-
- <ARCHIVIST> hehe. Thanks Don! Everyone write that down, now!
-
- <ARCHIVIST> OK, Lou, lets get to the questions. Can we have our first up
- to the mic, please?
-
- <[Traffic Cop] ST.LOU> Sure can... here's Mike Lyda.
-
- <[mike] M.LYDA> AvsP is excellent!!! Was/Is there a grenade launcher in
- the game? Are there any hidden rooms/weapons in AvsP?
-
- <ARCHIVIST> OK. Anyone at all can take that one, I think ...
-
- <[Dan @ Atari] D.MCNAMEE> No the grenade launcher did not make it into
- the game, unfortunately. There are no hidden weapons (other than the
- extra pulse rifles) or rooms (other than the blocked off ones that can
- only be reached by airducts)
-
- <[Traffic Cop] ST.LOU> Next we have Pat Fletcher who is STumped! Pat...
-
- <[STumped] P.FLETCHER4> I have encountered an awful lot of negative
- feelings about Atari among your distributors (eg. Electronics Boutique).
- Does Atari have a plan to raise its public image?
-
- <[D.Thomas] ATARI> I'll take this one ... You are correct that Atari has
- been down before our rise back up now and we are working hard already to
- improve that by many means. We are, as we speak, working on another of
- many direct mailings to our dealers which include posters, videos and
- other pop items...
-
- We also have people in the field making a lot of direct contacts at a lot
- of corporate offices. We absolutely need to continue working on it and
- I think we are going in the right direction.
-
- <ARCHIVIST> I think the increased ads mentioned in Ron's text will go a
- long way toward helping Atari's image.
-
- <JAMES-GRUNKE> <and we have a lot of great new titles on the way which
- will
- make them happy>
-
- <[Traffic Cop] ST.LOU> Carlos from FL is next.
-
- <[Carlos] C.CUENCA1> Hello, I would like to know how is "Fight for Life"
- is
- progressing..?? Is this the last version of the name or could it
- change..?? Any
- release date..??
-
- <JAMES-GRUNKE> I am working on the theme song for the game Joe Vitale
- (Eagles, James Gang, CS&N) wrote the song for me on spec (meaning see if
- it's right and we may use it)... and it rocks. It is titled "fight for
- Life" and you should hear it on the Jag. The guys who work for me (Paul
- Foster, Hans-Martin Krober, and Nate Brenholdt have been developing the
- sound system to the point where we are able to take a tune like this and
- integrate it into the game. The programmer, Francois, is doing magic to
- the intro sequence and I'll let you wait til the game ships and see what
- I'm talking about.
-
- <ARCHIVIST> James, the Tempest 2000 sound track had enormous popularity
- and I now it's being released as a CD. Do you have any news on this, and
- do you see any other really impressive sound tracks in the current crop
- of games?
-
- <JAMES-GRUNKE> The CD is printing as we speak the sales have surprised me
- (good work, Don) and we will work the record in certain markets although
- the Techno market is small, it is great PR.
-
- <[D.Thomas] ATARI> FYI, we are taking pre-orders <g>. Details in header
- from Ron. An answer to another AvP trivia question is: An Alien, a
- Predator and a Marine
-
- <ARCHIVIST> Hey, keep it up and BillBoard may have to start a new chart!
- :-) Ok, next up to the mic ... Howie Frankle! Take it away, Howie!
-
- <[howie] H.FRANKEL2> As of today, what games are in production, and When
- is KN
- due out??
-
- <[Dan @ Atari] D.MCNAMEE> Checkered Flag, Club Drive, Zool 2 Val d'Isere
- Skiing & snowboarding, Kasumi Ninja and Bubsy. I thinks I nailed them all.
-
- <ARCHIVIST> I've heard a lot of good things about Val d'Isere. I think it
- will surprise many people. Thanks Howie!
-
- <[Dan @ Atari] D.MCNAMEE> Val d'Isere is pretty cool. It makes me want to
- go skiing. <G>
-
- <[D.Thomas] ATARI> There's a sample of Val d'Isere on the retailer video.
-
- <JAMES-GRUNKE> Val d'Isere is awesome!!!!
-
- <[Dan @ Atari] D.MCNAMEE> Oops! I forgot Iron Soldier. Sorry!
-
- <ARCHIVIST> Next up is our Coco-Sysop! Welcome, Alan!
-
- <[Allen/Jag!] COCO-SYSOP> Was AvP programmed mainly using the 68xxx
- processor? IE, every game system ever has had games 2 years after launch
- that blew away initial launches. Shall we expect that here?
-
- <ARCHIVIST> Hmmm. I'd think that's more a question for Purple, but can
- anyone here answer it?
-
- <[Dan @ Atari] D.MCNAMEE> AvP uses all the chips in the system. It was
- heave on the 68K early on.. but was optimized out over the rest of the
- system as development progressed.
-
- <JAMES-GRUNKE> <Purple has arrived!!!>
-
- <[Dan @ Atari] D.MCNAMEE> Yea!
-
- <ARCHIVIST> Great! Thanks Dan! Ah, good news! James, pull a chair up for
- Purple and ask him to introduce himself, please. :-)
-
- ** <[Purple and J] JAMES-GRUNKE> was <JAMES-GRUNKE>.
-
- <ARCHIVIST> Welcome to GEnie, Purple!
-
- <[Purple and J] JAMES-GRUNKE> Ola! I just flew in from the airport and
- boy... never mind... Hi, I'm Purple the Producer for AVP and have been
- with Atari for just over two years.
-
- <ARCHIVIST> Glad to have you here, Purple.
-
- <[Dan @ Atari] D.MCNAMEE> brief and to the point. ;-)
-
- <ARCHIVIST> hehe. The IMPORTANT point, Dan! (remember it, folks....)
- let's move right along to our next questions. Kodoger is up next!
-
- <[KODOGR] J.DAMISCH> So, I am just dying to ask. Is the Jag CD gonna be
- just a straight CD player like the Sega CD, or is Atari gonna beef up the
- spec on this one? Also, how fast is the CD player on this puppy gonna be?
-
- <[Dan @ Atari] D.MCNAMEE> The JagCD and play audio CDs, which VLM makes
- an impressive light show for. It also plays CD+G disks.
-
- <[Purple &] JAMES-GRUNKE> It's a double speed drive, lots of throughput.
-
- <ARCHIVIST> Thanks Dan! Next up is Tim Steed. Welcome to the Atari RT,
- Tim!
-
- <[Tim Steed] T.STEED1> I work at a national software retailer, and am
- VERY happy to have the Jag as part of our lineup. Any idea when we can
- see the demo tape?
-
- <[D.Thomas] ATARI> Tim... We are shipping them as fast as we can. In fact
- just today we placed an order for more and more will be arriving
- tomorrow. Send me E-Mail with your store location later and I'll make
- sure you have one on its way.
-
- <ARCHIVIST> Great! Thanks, Don. Tim, that's the ATARI address for your E-
- Mail later.
-
- <[D.Thomas] ATARI> Yes.
-
- <[D.Thomas] ATARI> An answer to another AvP trivia question is: Heads-Up
- Display.
-
- <ARCHIVIST> Don, we've been hearing rumors in the BB's about the new Sega
- Machine's CD and the Jaguar CD being related somehow. Any comments? or is
- this just an off the wall rumor?
-
- <[D.Thomas] ATARI> I have no knowledge regarding cross technology in that
- way.
-
- <[Purple &] JAMES-GRUNKE> Boing!
-
- <[Dan @ Atari] D.MCNAMEE> Other than Phillips being the inventor of the
- CD? <G>
-
- <ARCHIVIST> OK, thanks! Next up is Jon Huetel. Take it away, Jon
-
- <[Jon] J.HUETTEL> I am relatively new to AvP (I don't even have a Jag
- system yet) and have only played the coin op version. How similar is the
- coin op version and the Jag version? Did you guys develop the coin op
- version or licence it out?
-
- <ARCHIVIST> Ah, here's one for Purple ....
-
- <[Dan @ Atari] D.MCNAMEE> I think Purp can get this one. <G>
-
- <[Traffic Cop] ST.LOU> ... Purple motors up to the keyboard..... :-0
-
- <[Purple &] JAMES-GRUNKE> The coin-op version was developed by Capcom and
- is NOTHING like the Jaguar version. The coin-op is sort of a final fight
- type of game while the Jag version is an impressive experience if you
- haven't seen the Jag version yet, go out and see it.
-
- <ARCHIVIST> Jon, AvsP is a first person game, unlike the arcade.
- Certainly, ask your dealer for a demo at least!
-
- <ARCHIVIST> OK. Now we have Bruce up at the mic. Bruce, what's your
- question, please?
-
- <[Bruce] STARISLAND> Where can I find a Jaguar, and how much do they
- cost?
-
- <[D.Thomas] ATARI> Bruce, The Jaguar is $249.99 and you can find it at
- Toys R Us (300 locations), The Wiz, Babbages, Venture Stores, Good Guys,
- Incredible Universe, et al and thousands of single location gaming
- stores.
-
- <ARCHIVIST> Don, being in Toronto, I'm interested. Is the TRU
- distribution North America wide or just in the US at present?
-
- <[D.Thomas] ATARI> Canada...
-
- <ARCHIVIST> ... the home of the proud, yes .... (G)
-
- <[D.Thomas] ATARI> Distribution there is handled by a firm that escapes
- me at the moment but we will be more focused as time goes on.
-
- <ARCHIVIST> OK, It's Beamscope in Canada. I'll bug my local TRU manager.
- :-)
-
- <[D.Thomas] ATARI> Thank you. I knew you'd help me there. <g>
-
- <ARCHIVIST> Dan, last night you released a cheat; got any goodies for us
- tonight?
-
-
- <[Dan @ Atari] D.MCNAMEE>
-
- ALIEN VS. PREDATOR CHEAT CODES PART II:
-
- 1. Press PAUSE
-
- 2. Press OPTION
-
- 3. Press 6
-
- 4. Press 1 + 3
-
- 5. Press the following sequence: "B", "A", "9", "A", "9", "A", "*",
- "OPTION", "6", "#", "*" , "*", "OPTION", "2", "OPTION".
-
- YOU WILL HEAR A SECOND PREDATOR LAUGH TO CONFIRM!!!!
-
- PART II Function Keys:
-
- This second code gives you all of the functions listed in Part 1 of the
- code but the main function of the second phase of the cheat is that you
- will never run out of energy or ammo as the bars will replenish
- themselves as long as you have something from the start (meaning if you
- don't have any smart-gun ammo when you activate the cheat, you still
- won't have any once it's turned on... at which point you use the ammo
- replenish function as described in cheat code part 1...)
-
- OPTION + A Raises you a level in the base
-
- OPTION + BLowers you a level in the base
-
- OPTION + 5Toggles Cheat Mode On / Off
-
-
- Happy Hunting!!
-
- <[Dan @ Atari] D.MCNAMEE> Dat's it!
-
- <[James] JAMES-GRUNKE> Cool!!!
-
- <ARCHIVIST> Heeheeh. I can see those pencils scribbling now ...
-
- <[D.Thomas] ATARI> An answer to another AvP trivia question is: A
- creature that attaches itself to the face of its host.
-
- <[James] JAMES-GRUNKE> People should know that Dan is lead tester for
- AvP... he is the man.
-
- <[Dan @ Atari] D.MCNAMEE> Thanks. I couldn't have done it without the
- excellent help and input from Lance Lewis, though.
-
- <[James] JAMES-GRUNKE> Lance is an animal...
-
- <ARCHIVIST> OK, now we have Sir Fransys up who is still, I hope, sailing
- smooth ...
-
- <[Sir Fransys] K.DRAKE> I understand the CatBox will be the only way to
- link three or more Jags but is Atari doing a DSP cable (The Doom manual
- mentions JagTalk) for quickie two player only linking? Still Sailing!
-
- <[D.Thomas] ATARI> Unless anyone else has more information, we are still
- awaiting some finals on that to release.
-
- <ARCHIVIST> But there will be a two station cable? It's in the plans?
- (personally, I'm waiting for a CatBox, but ....)
-
- <[D.Thomas] ATARI> Sure it is and I have been asking daily for info. It's
- coming soon.
-
- <ARCHIVIST> OK, great Don. Now we have Stephen Weigel. Welcome to the
- Atari RT, STephen!
-
- <[Stephen] B.WEIGEL> How come Mortal Kombat 2 didn't appear on the Jaguar
- like DHGF said? FaceHugger
-
- <[D.Thomas] ATARI> Which list? Oh, like... sorry. MK2 and other
- unannounced properties are always possibilities pending agreements with
- the companies that own them. In the meantime, we have several great
- fighting games that will compete with MK2 very well.
-
- <ARCHIVIST> Hehe. thanks Don. that's nice Grist for the rumor mill.... :-)
- Joel is here with a question we're all waiting to hear ...
-
- <[joel] J.FOGELSON2> With the sudden resurgence of the lynx is retail
- outlets, will Atari be producing any new games for the unit?
-
- <[D.Thomas] ATARI> Yes, we plan to continue looking at how well the Lynx
- is doing... We are and will remain focused on Jaguar now and until we get
- the ball rolling at a great pace before going back to look at Lynx
- projects.
-
- <ARCHIVIST> I know there were a lot of people happy to see the lynx back
- in wide distribution. It's certainly good to see it riding the coat tails
- of the Jaguar
-
- <[D.Thomas] ATARI> I think that's a big key as to how the others did
- it... now we can too.
-
- <ARCHIVIST> Certainly with Sega Game Gear it is. BAH on it...
-
- <[D.Thomas] ATARI> :)
-
- <ARCHIVIST> Clay Halliwell is next up to the mic
-
- <[Clay] E.HALLIWELL> Two questions... 1st-- How the heck do you pronounce
- "Val d'Iser"?
-
- <ARCHIVIST> hehe. Clay, you should have stayed awake in French class.
- (grin) pronounce it 'SLEEPER HIT' and keep your fingers crossed, Clay.
-
- <[D.Thomas] ATARI> how to pronounce Val d'Isere... SKIING GAME. <g>
-
- <[Traffic Cop] ST.LOU> "val dizair....."
-
- <[Clay] E.HALLIWELL> A lot of Jag developers on the nets have been...
- noting, that with their homemade JagNet cables, Doom has a net error
- every 15-20 minutes. Will the "official" cable fix this?
-
- <ARCHIVIST> Dan, perhaps you can answer this?
-
- <[D.Thomas] ATARI> It is true that the 100% solid networking is NOT
- complete and it is not clear as to whether that will be resolved simply
- by the cable. However, the errors are not fatal, the game is still a lot
- of fun and we will have more solid info soon...
-
- <[Dan @ Atari] D.MCNAMEE> Oops... I was checking on dinner. ;-) I see Don
- got it, though.
-
- <ARCHIVIST> heeh. it's OK, Dan.
-
- <[Traffic Cop] ST.LOU> Is the pizza box melting in the microwave?
-
- <[D.Thomas] ATARI> Dan, eat something off your plate for me <g>
-
- <[James] JAMES-GRUNKE> Purple and I have a special GEnie only Trivia
- question for you....
-
- <[D.Thomas] ATARI> I think James has a trivia question...
-
- <[D.Thomas] ATARI> While we are waiting. An answer to another AvP trivia
- question is: A tactical simulator depicting the events following the fall
- of camp golgotha...
-
- <ARCHIVIST> Purple, what's your trivia question? We're all ready for
- it....
-
- <[Purple &] JAMES-GRUNKE> The first person who emails me after 9 pm
- Pacific tonight with the answer to the following question will win a
- Tempest Audio CD... the question is....
-
- What is the name of the sergeant whose grisly demise at the hand of the
- predator is described in the ships on-board computer...
-
- <[D.Thomas] ATARI> Wilbur?
-
- <ARCHIVIST> You're not eligible, Don. :-)
-
- <[D.Thomas] ATARI> Oh.
-
- <[Traffic Cop] ST.LOU> Not right, either...
-
- <[Traffic Cop] ST.LOU> :-)
-
- <[D.Thomas] ATARI> Oh.
-
- <ARCHIVIST> Well, I know, but I'm going to be too late out of here
- tonight, I'm afraid ... Good luck to the rest of you!
-
- <ARCHIVIST> Now we have Mark Santora up to the mic. Welcome Mark
-
- <[mark] M.SANTORA2> Hi Guys. Two Quick Questions... I heard Microprose
- put all their games on hold, and if so, what are the chances of them
- continuing with them?
-
- <[Purple &] JAMES-GRUNKE> That's a question for Bill Rehbock
-
- <[D.Thomas] ATARI> I'm not sure we have the right people to answer that
- one. Bill Rehbock is making deals in Japan. He'd know.
-
- <[mark] M.SANTORA2> OK. Sorry about that then. As far as the CDROM goes,
- will
- there be a pack in game and how are Highlander and Battlemorph doing? .
-
- <[Dan @ Atari] D.MCNAMEE> I'm hoping to get a look at Highlander
- tomorrow. The stills I saw of it look FANTASTIC. Battlemorph is looking
- great too! No CD pack-in announced yet. Stay tuned.
-
- <[Purple &] JAMES-GRUNKE> Highlander, which is currently occupying most
- of my life right now is coming along great. To describe I have two words
- -- Motion Capture-- signed, Purple.
-
- <ARCHIVIST> Sorry, Mark. it looks like we've stumped our guests on that
- one. I'll ask Bill in E-Mail and post whatever reply I get! thanks for
- the second question, though.
-
- Purple, could you please repeat the trivia question? Some people got
- knocked off-line during the middle of it and we want everyone to have a
- chance (BTW, there will be trivia questions at the end of this RTC for
- several prizes. Stay tuned, all!)
-
- <[Purple &] JAMES-GRUNKE> Sure, The question is: What is the name of the
- Sergeant, whose grisly demise at the hand of the Predator is described in
- the base on-board computers...
-
- <[D.Thomas] ATARI> Edgar?
-
- <[Purple &] JAMES-GRUNKE> Remember, no answers until AFTER 9PM Tonight
- (California time!!)
-
- <[D.Thomas] ATARI> Oh.
-
- <ARCHIVIST> OK, I was asked to set a firm time for the trivia me so ... I
- will ask the three trivia questions at 11:00 EST. that's about 15 minutes
- from now, so those of you who have to get to bed can. :-(
-
- <[D.Thomas] ATARI> Sylvestor?
-
- <ARCHIVIST> The prizes, BTW, are a Jaguar Console, an Alien vs Predator
- cartridge, and three cool T-Shirts
-
- <[Traffic Cop] ST.LOU> WOW!!!!!
-
- <[D.Thomas] ATARI> That's an autographed AvP cart! (The manual anyway)
-
- <ARCHIVIST> oops. Thanks Don, that's an important distinction! In the
- meantime, back to our questions. Rod Martin is up next!
-
- <[Network 23] R.MARTIN22> What are the chances of any new major retailers
- (Target, Wal-Mart) carrying the Jag in the near future? Can you mention
- any names? If so, possibly how soon?
-
- <[D.Thomas] ATARI> There's a GREAT chance and we are working with them.
- Each retailer has specific minimum requirements, that must be met. Many
- of the chains are not know to experiment with new products, some are. As
- mentioned before Jaguar is in over half of the Toys R Us and we recently
- got in Venture, which is a well known chain like Target is in other parts
- of the country.
-
- <[D.Thomas] ATARI> There are some we cannot announce until some ink
- dries and a lot more we are working on... <g>
-
- <[Network 23] R.MARTIN22> I figured as much about the minimum
- requirements. Any time frame? (Thanks!)
-
- <[Purple &] JAMES-GRUNKE> I have a quick but important announcement
- before I go...
-
- I am pleased to tell the loyal GEnie Atari computer users that we have
- finalized the C-LAB deal to license the Falcon030 technology for a pro-
- audio/Musical instrument workstation. I will be posting further
- information to our friends in the Future Falcon topic in Cat 30. Thank
- you for your support folks, and my apologies for the off topic
- announcement.
-
- <ARCHIVIST> James, that is FANTASTIC news! Really! Thank you for
- announcing that here, first, on Atari's Official On-Line Home!
-
- <[Purple &] JAMES-GRUNKE> Anymore questions before we have to go?
-
- <ARCHIVIST> One last question, then the trivia questions. Now up, we have
- Travis of AEO magazine, our intrepid reporter/editor
-
- <[Travis] AEO.MAG> Purple, Hi! AvP rocks, but then again, you knew that
- before we did. <g> Cheats aside, are there any hidden goodies in AvP?
- Like, say, hidden rooms or secret messages. Rebellion did say that they
- had planned to have the shutters on Sub Level 4 able to be opened to
- reveal a starfield, but that it was scrapped to save space. Thanks for
- joining us!
-
- <[Dan @ Atari] D.MCNAMEE> (actually, the opening shutters was MY idea.
- <G>)
-
- <[Purple &] JAMES-GRUNKE> We spent all of the room we had on the main
- gameplay. Unfortunately that didn't leave any room for any "easter eggs"
- per se....
-
- <ARCHIVIST> OK. Now for the Trivia Questions. First up is for a Jaguar
- Game Console, the ONLY 64-bit me console on the market today
-
- <ARCHIVIST> Ready, Lou?
-
- <[Traffic Cop] ST.LOU> OK. 90 seconds to type an answer?
-
- <ARCHIVIST> OK, when Lou turns the room live fire out your answers. Only
- paying
- customers are eligible for this prize. Rgr, Lou
-
- <ARCHIVIST> The Question: Name Three currently available Jaguar Games!
-
- [Editor's Note: List of answers removed for brevity.]
-
- <ARCHIVIST> Well it looks to me like Tim Steed got it! with Ken Gange a
- close second.
-
- Congratulations, Tim! Please send your name and mailing address, in E-
- Mail to JAGUAR$
-
- <[D.Thomas] ATARI> Congrats Tim!
-
- <[Dan @ Atari] D.MCNAMEE> WTG Tim!
-
- <[Tim Steed] T.STEED1> I got it? I type so slow.... :) Thanx
- guys!!!!!!!!! Yahooooooooooooooooooooooooo!!!!!!!!!!
-
- <[Traffic Cop] ST.LOU> Well done. Is there more?
-
- <ARCHIVIST> Yes Lou, two more. The next question is for an Autographed
- Copy of Alien Vs. Predator! Trivia Question: Name three COMING games for
- the Jaguar!
-
- [Editor's Note: List of answers removed for brevity.]
-
- <ARCHIVIST> OK. The winner there was Rod Martin! Congratulations to
- Network 23!
-
- <[Dan @ Atari] D.MCNAMEE> Woo Hoo! Congrats Rod!!
-
- <[D.Thomas] ATARI> Congrats!
-
- <[Network 23] R.MARTIN22> Smokin! Thanks!!!!!!!!!!!!!!!!!
-
- <ARCHIVIST> It's a great prize, Rod. OK, our last prize of the evening is
- THREE cool Jaguar T-Shirts the first three people to answer this question
- will win ready?
-
- Trivia Question: Who is the Producer of Alien Vs. Predator?
-
- [Editor's Note: List of answers removed for brevity.]
-
- <ARCHIVIST> Checking, as fast as I can...
-
- <[Traffic Cop] ST.LOU> <drumming fingers......(Charlie always wanted to
- be a Real RTC Host. :-) )
-
- <ARCHIVIST> It looks to me like Mike Lyda, Dave Shorr and J.Damisch.
- Congrats to you all!
-
- <[D.Thomas] ATARI> Congrats!
-
- <[Dan @ Atari] D.MCNAMEE> Congrats guys!
-
- <[Purple &] JAMES-GRUNKE> Wear 'em well!! Congrats!!
-
- <ARCHIVIST> All winners should send their info to the E-Mail Address
- JAGUAR$
-
-
- <ARCHIVIST> Are James and Purple still with us?
-
- <[Purple &] JAMES-GRUNKE> for a few more minutes...
-
- <ARCHIVIST> Gents, thank you very much for joining us this evening. I
- hope we can do it again sometime soon! It's been a great RTC.
-
- <[Purple &] JAMES-GRUNKE> G'Night all!! eh!!!
-
- <[D.Thomas] ATARI> Thanks. You did a great job.
-
- <ARCHIVIST> Don, Dan, will either of you be staying for a while?
-
- <[D.Thomas] ATARI> If we have some pending ?s
-
- <[Traffic Cop] ST.LOU> Please stay. These folks waited a long time.
-
- <[Dan @ Atari] D.MCNAMEE> I'll be around for a bit.
-
- <ARCHIVIST> That's great! These last questions and then we'll wrap up a
- long RTC!
-
- <[Niles] N.KAPLAN3> I have three big q's:
- 1. What is the status on licenses like Capcom, Konami and Sunsoft?
- 2. Where are IS and Checkered Flag?
- 3. What about Blockbuster renting Jag games out?
-
- <ARCHIVIST> ohh ... Three? Well let's have them and Dan & Don can pick
- the ones they can answer quickly
-
- <[Dan @ Atari] D.MCNAMEE> 1. Bill is the best person to answer that, and
- he isn't around tonight. Sorry.
-
- <[D.Thomas] ATARI> Stand by... I have an answer... Those three have not
- announced licensed agreements... we do continue to talk to all of them.
-
- <[Dan @ Atari] D.MCNAMEE> 2. IS and CF are in production and should be
- arriving soon.
-
- <[D.Thomas] ATARI> Blockbuster is waiting for a lot more games to
- initiate another push... they thrive on selection.
-
- <ARCHIVIST> Blockbuster IS renting Jag games in some stores
-
- <[D.Thomas] ATARI> CF is in production.
-
- <ARCHIVIST> OK, next up we have Clifton Mothershed
-
- <[Clifton] C.MOTHERSHED> Why does the Alien always face you? And when
- will there be other American football games, Besides Troy Aikman, I heard
- Atari is working on their own game?
-
- <[D.Thomas] ATARI> Dan?
-
- <[Dan @ Atari] D.MCNAMEE> There wasn't room in the cartridge for
- additional faces on the Alien. That was OK, though since the Alien is a
- kamakazi attacker. <G>
-
- <ARCHIVIST> hehe
-
- <[Dan @ Atari] D.MCNAMEE> As to football, I think there are some other
- titles being worked on. Tom Gillen started a topic to ask for design
- suggestions from our customers.
-
- <ARCHIVIST> Yes, that's been a popular topic in Category 26. Lots of
- football fans on-line, I guess
-
- <[Traffic Cop] ST.LOU> Next is Bruce Welsch....
-
- <[Bruce] B.WELSCH> Will Atari Display at next year's Gencon? This year a
- user group did it using members' equipment, would be nice to see Atari
- involved (again). Will there be a D&D type game (dungeon master)? Played
- Doom today, died in goo ;-|
-
- <[Dan @ Atari] D.MCNAMEE> I'd LOVE for Atari to send me to work at a
- GenCon. <hint> <G> Rebellion is working on a FRPG called Legions of the
- Undead. No release date yet.
-
- <[D.Thomas] ATARI> Gencon is an increasingly important show for us. We
- have not made a final decision on all 1995 shows, but we do hope to
- announce plans soon.
-
- <ARCHIVIST> I'd love to do a D&D RPG .... maybe someday soon .... Next up
- to the mic is Allen our Coco-sysop
-
- <[Allen/Jag!] COCO-SYSOP> There are no Atari dealers in my 30,000 pop.
- East Texas town. We have K-Mart, Wal-Mart, and Kay-Bee as the only game
- dealers. However, we have three places that carry CD-i (one rents to own
- it). This is due to Philips having reps in Houston (2 hrs. south) who
- come up and work the area. Does Atari have any plans to do similar things
- with local/regional reps?
-
- <[D.Thomas] ATARI> Atari has an existing and growing number of regional
- representatives. We are focusing attention on regions where advertising
- has been
- planned with key retailers. The pattern of growth is definitely up.
-
- <[Allen/Jag!] COCO-SYSOP> Is there a Texas rep?
-
- <[D.Thomas] ATARI> In Texas we have...Watt and Company.
-
- <ARCHIVIST> That's good news to hear, Don. Next up is D.Dussias. Welcome
- to the Atari RT!
-
- <D.DUSSIAS> Since 3D0 is coming down in price, and people argue that it
- is better than the systems out now, what do you think the future of the
- Jaguar will be, and any comments on the other "new" machines coming like
- Saturn..etc?
-
- <[D.Thomas] ATARI> The 3DO is a system that has it's own unique set of
- obstacles to overcome. People who have been following that company know
- they have had recent financing and support problems. We believe we have a
- lot more flexibility built in the Jaguar while the 3DO is a nice system,
- we believe ours is not only better but offers a greater life cycle
- potential.
-
- <ARCHIVIST> D.Dussias, there is a LOT of discussion about the 3DO and
- other systems in the BB here. Check out Category 26 to join in on the
- chat! Thanks! Now coming to an RTC you're in, Harj Hagra!
-
- <[Harj] H.NAGRA1> Is there going to be a sequel to AvP? And do you have
- any info on third party releases in production? Also, whatever happened
- to the Jaguar Baseball and Basketball games?
-
- <[Dan @ Atari] D.MCNAMEE> maybe. ;-)
-
- <[D.Thomas] ATARI> I think that was a maybe to an AvP sequel?
-
- <[Dan @ Atari] D.MCNAMEE> Baseball and basketball games are also being
- worked on.
-
- <ARCHIVIST> Harj, Dan listed several third party games that are coming
- out for the Jaguar earlier in the RTC. They'll be in the transcript,
- available in the library here very soon.
-
- <[D.Thomas] ATARI> Aside from Brutal Sports, other third party
- announcements are pending within a couple weeks.
-
- <[Traffic Cop] ST.LOU> Next we have Tony Wetmore.
-
- <ARCHIVIST> Welcome Tony!
-
- <[Tony] WETMORE> Where's my hockey game?!?! Who cares about stinkin'
- baseball, football or basketball!
-
- <[D.Thomas] ATARI> Brett Hull Hockey. I'm checking to see if we know a
- when yet.
-
- <[Dan @ Atari] D.MCNAMEE> Hockey is also being worked on. I saw an early
- rev and it looks pretty good.
-
- <[D.Thomas] ATARI> I'm told the hockey game looks FANTASTIC! "incredible"
- was the word used and it is expected 2nd quarter.
-
- <[Tony] WETMORE> Make sure the hockey game has fights and bone-crunching
- checks!! I have more questions, in case you're interested... Such as: is
- Syndicate networkable? What about those Sega licenses?
-
- <[Dan @ Atari] D.MCNAMEE> No on Syndicate. It's a one player game.
-
- <ARCHIVIST> Thats a good Question. Don, there was supposed to be an
- announcement about the licenses from Sega sometime around Thanksgiving. Do
- you have any word?
-
- <[D.Thomas] ATARI> Specific Sega titles have not been announced yet. I
- haven't heard personally so I don't know if they have been settled yet.
-
- <ARCHIVIST> OK. thanks Don. We'll all look forward to that announcement.
-
- <[D.Thomas] ATARI> Me too. <g>
-
- <ARCHIVIST> Next up is Tony Ridley
-
- <[Tony @ Canoe] A.RIDLEY1> My question has to do with the size of the Jag
- market. Can you tell us how many Jags are out there? And when a new title
- is released, how many of the title usually sell? Brutal sports for
- example... how many of that title would be expected to ship?
-
- <[D.Thomas] ATARI> BIG??
-
- <[Dan @ Atari] D.MCNAMEE> And growing!
-
- <[D.Thomas] ATARI> That privilege is reserved for Sam Tramiel and Augie
- Liguori to discuss. Atari has always asked numbers to be referred to the
- top dogs. <g> BSF is up to Telegames.
-
- <ARCHIVIST> OK. Now we have Tom McComb
-
- <T.MCCOMB> I got here late and don't know if this was asked... what's the
- story on the Voice Modem? What games _will_ support it? Thanks!
-
- <ARCHIVIST> Ah, that's a good question Tom. Hasn't been asked before
-
- <[D.Thomas] ATARI> We had intended to have the voice modem integrated in
- mes by now and we are still finalizing that technology. This is a long
- term R&D/development investment, and it's to everyone's benefit to have
- all the specs 100% from day one. We are there in the lab, but there are
- just some tiny little production issues to resolve.
-
- <ARCHIVIST> Don, that's good to hear. I know the Voice Modem is a very
- popular concept with the gamers here on-line. We'll all look forward to it
- and the games to support it!
-
- <[D.Thomas] ATARI> I agree. We expect the voice modem to be REAL big.
- That's why the effort must be in it from the start. (as it is).
-
- <ARCHIVIST> I'm sure you'll both be glad to know that our last question is
- coming up now. (G) Joe Mirando gets the privilege! Go ahead Joe!
-
- <[Joe @ STR] J.MIRANDO1> Any plans (solid or not so solid) for DOOM II (on
- CD?) for the Jag? How about a bit higher rez??
-
- <[Dan @ Atari] D.MCNAMEE> That's up to ID. I know we'd love to see it,
- though.
-
- <[D.Thomas] ATARI> You're in luck. I shouldn't tell you, but...
-
- <ARCHIVIST> oh do, DO!
-
- <[D.Thomas] ATARI> J Patton is prompting me on this. <g> Sorry for the
- tease. Stand by...
-
- <ARCHIVIST> ahhhh. Hehe. Well, we'd all love to see it, I know!
-
- <[Joe @ STR] J.MIRANDO1> That's him... Don the techno-tease! ;^)
-
- <[D.Thomas] ATARI> Doom is already turning out to be the game hit as we
- expected. We all know Wolf 3D is continuing to be hot too. It stands to
- reason that success breeds success. <g> There are DOOM II features in
- Jaguar Doom... FYI.
-
- <[Joe @ STR] J.MIRANDO1> Thanks Don/Dan.
-
- <ARCHIVIST> hehehe. Well, we can all use that kind of success for the
- Jaguar!
-
- <ARCHIVIST> Don, Dan, I'd like to thank you both very, very much for
- staying with us this long! It's been a long and wonderful RTC!
-
- We've all enjoyed it very much, and hope you'll both join us again
- sometime very soon!
-
- Anyway, We're looking forward to the next time we can be together, with
- more hot news for the Jaguar! Thank you again, and good night to you all!
-
- <[Dan @ Atari] D.MCNAMEE> BTW, I'll be back next month with Tom Gillen.
-
- <[Charlie] ARCHIVIST> Wow! That's great Dan!
-
-
-
- [Editor's Note: Tom Gillen RTC on Dec. 14 at 9:00 p.m. EST]
-
- =========================================================================
- 1994 by Atari Corporation, GENIE, and the Atari Roundtables. May be
- reprinted only with this notice intact. The Atari Roundtables on GENIE
- are *official* information services of Atari Corporation. To sign up for
- GENIE service, call (with modem) 800-638-8369. Upon connection type HHH
- (RETURN after that). Wait for the U#= prompt. Type XTX99587,CPUREPT and
- press [RETURN]. The system will prompt you for your information.
- =========================================================================
-
- /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\
-
- Real Time Conferences in the Atari ST RoundTable are held every Monday
- (Desktop Publishing and Graphics) and Wednesday (Open House) night at
- 10:00 p.m. and a HelpDesk is available every Sunday at 9:00 p.m.
- On the first and third Thursday there is a Programmer's RTC at 9:00 p.m.
-
- If you miss a conference, transcripts are made for all formal RTC's
- (where there is a special guest) and the programming RTC. You will find
- these transcripts in Library 13 - Atari Archives.
-
- Please send your questions, suggestions and comments to RTC$ via
- GEmail. Thank you.
-
-
- _____________________________________
-
-
- > Doom! STR Jaguar Gaming First Impressions!
- """"""""""""""""""""""""""""""""""""""""""
-
- by Craig Harris
- STReport Jaguar Staff
-
-
- After beating all three episodes multiple times, after struggling through
- the commercial sequel, after whipping friends' left and right over
- modem-play...I still haven't seen the last of it. Atari and id Software
- whip out another incarnation of the title that has swept the nation and
- brought production and PC networks to their knees...Doom!
-
- -= What the Heck is Doom? =-
-
- If you've never heard of, seen, or played Doom, I'll spare you the summary
- of the bad plot line and get right to the meat. Doom is a fast-paced, you
- -are-there, shoot-anything-that-moves action game created by id Software,
- the same team that brought out Wolfenstein 3D. If you're familiar with
- Wolf, then you've got a pretty good idea what Doom is...sorta. Picture
- Wolf with more weapons, enemies...picture staircases, textured ceilings
- and floors, angled walls, varying light sources...picture a nightmarish,
- Gigerian atmosphere, and you've got the gist.
-
- The idea is to get from entrance to exit on each level. During this time,
- mad soldiers, bi-pedal aliens, and mechanical beasts will try to stop you.
- Bullets, fireballs, and poisonous green slime will be thrown your way, so
- you've gotta be fast on your feet and trigger. Some doors will open, some
- will require you to find its specific keycard. Some doors, like in Wolf
- 3D, will masquerade as common walls, and hide ways to precious items such
- as ammunition, health packs, weapons, and armor.
-
- -= It Looks Downright Doomy =-
-
- To provide a believable 3D, move anywhere atmosphere, id Software
- programmed a lightning fast texture-mapping graphics engine for the PC and
- ported and optimized it for the Jaguar hardware. Walls can be virtually
- any size and at any angle, and platforms can be placed at any height on
- the playingfield. Detailed textures cover walls, ceilings and floors, and
- some textures form hazards like acid and lava pools.
-
- If you look out a window or go outside, you'll notice a detailed
- landscape on the horizon. If you're on the Moonbase, you'll see
- mountainous terrain set against a gloomy, grey sky. If you're in Hell,
- you'll see those same mountains against a freaky red sky. Either way, the
- effect is nice.
-
- The game itself moves smoothly, only slowing down when experiencing
- multiple (like 10) enemies on the same play screen. However, this happens
- a lot when playing on the Nightmare level, so be warned.
-
- -= "The Halls Are Alive With The Sound Of Gunfire" =-
-
- Doom sports some of the best sci-fi sounds effects this side of Skywalker
- Sound. As you make your trek through each area, you'll hear crisp samples
- of aliens gurgle, humans growl, and fireballs smack...into you. Your
- on-screen persona isn't the quiet-type, either. If you get hit, he'll let
- you know. Be it a grunt of a gunshot hit or a scream of death, you'll hear
- it.
-
- Unfortunately, I have not noticed any stereo effect. This is a shame, for
- many times you'll need those audio left-right cues to know where you're
- being shot from.
-
- Music is close to non-existent. Unlike the PC version, where music is
- played throughout the game, the Jaguar version is quiet...too quiet. The
- only time Jag owners will hear music while playing Doom is either during
- the title and between-level screens, or from their own CD players. It has
- been rumored that the music was axed to give the frame-rate a boost.
-
- -= Dooming Gripes =-
-
- Though this is the best console version, there is still Doom, er, room
- for improvement:
-
- - The game screen resolution has been cut to half of the PC version,
- making objects in the background lose their clarity.
-
- - There should have been the OPTION of background music.
-
- - The debug cheats are WAY too easy to find (I stumbled onto them 15
- minutes into my first game).
-
- - The save-game option is a joke...the system will save the last level
- won, and the user can select any level prior to them. There's no way to
- save your health, ammo, or keys.
-
- But as it stands, this game is a blast and I highly recommend giving it a
- shot. (Ooh, that was bad. Sorry.)
-
- -= Doom, anyone? =-
-
- During the game, you go from a dark, dank space station into the depths of
- Hell...you can't avoid it, it happens to the best of us all. But there's
- plenty of guns and ammo in Haites, so you've got a fighting chance. Just
- remember: The only way to get out of Hell is to kill, kill, kill.
-
- Kind of ironic, eh?
-
-
-
-
- > Jaguar Easter Eggs/Cheats/Hints STR InfoFile - Solving Those Riddles!
- """"""""""""""""""""""""""""""""""""""""""""
-
- We've had loads of additional requests for game cheats, helpful hints,
- maps, and every thing else possible to make your game-playing "easier".
- We've been compiling everything that we have to be able to reply to
- each request on an individual basis. But, since many of the requests
- have been similar - and extensive! - we're going to publish EVERYTHING
- that we have. The catch - it'll be a Christmas present that you can't
- get until our holiday issue in a couple of weeks! In this way, we'll
- be able to make sure we have everything in order, for your convenience.
- Stay tuned, folks!!
-
-
- > Jaguar Online STR InfoFile Online Users Growl & Purr!
- """"""""""""""""""""""""""
-
- CATnips .... Jaguar briefs from Don Thomas...
-
- Recently, I announced that the Tempest 2000 Soundtrack was merely a few
- days away. It has now arrived in our warehouse and shipping will begin
- tomorrow (Tuesday, 12/06/94) to those who pre-ordered.
-
- There's still time to get Tempest 2000: The Soundtrack in time for
- Holiday Gift Giving... What a great stocking stuffer!
-
- I have the one I'll give to my brother for Christmas in my hand and I'm
- noticing the "sell" copy. Here it is...
-
- ****
- Tempest 2000: The Soundtrack
-
- In 1994, Atari Corporation, Llamasoft and Imagitec, Inc. joined forces
- to create the high-energy -Tempest 2000-, a complete audio-visual overhaul
- on the smash arcade classic.
-
- Hallucinatory, hypnotic and sometimes harrowing, -Tempest 2000- has
- blown minds (and not a few television speakers) across America and
- around the video-gaming world. Now re-mastered for the audio CD, -Tempest
- 2000's- techno-rave, cyber-delic musical maelstrom leaps off your JAGUAR
- and onto your home CD player in screaming digital stereo, each sequencer
- tick clean as polished chrome, each throb of synthesizer a distinct,
- pleasant shock to the system. Feel your mind, your nerves and your pulse
- gearing up high as you wind your way into the pulsing galactic webs,
- through jungles of ambient sound, corridors of rhythm, and storms of light
- and music, voices and effects, symmetry and chaos. -Enter the Tempest!-
-
- (c)1994 Atari Corporation. Tradenames and trademarks are properties of
- their owning companies.
-
- ****
-
- Here are the selections...
-
- 1. Thermal Resolution 3:59
- 2. Mind's Eye 4:52
- 3. T2K 5:23
- 4. Ease Yourself 7:52
- 5. Tracking Depth 5:04
- 6. Constructive Demolition 4:05
- 7. Future Tense 5:54
- 8. Digital Terror 5:07
- 9. Hyper Prism 4:26
- 10. Glide Control 5:12
- 11. Ultra Yak 4:00
- 12. 2000 Dub 7:31
-
- The CD is
- produced by AtariMusic; a division of Atari Corporation. The
- executive producer of The Soundtrack is Mr. John Skruch. The production
- director is Mr. James Grunke.
-
- Here's the online deal!....
-
- The cost is $12.99 plus $3.50 shipping and handling to be shipped before
- Christmas. (The shipping and handling is reduced from Atari's normal $4.95
- for a limited time.) That's a total of $16.49 ($17.56 in California)
- ($18.49 in Canada). Mastercard, Visa and money orders accepted (Checks
- and money orders should be made payable to Atari Corporation. NOT IN MY
- NAME! <g>. I can ship to any location in North America including U.S. and
- Canada. Please allow 14 to 21 business days for delivery.
-
- To reserve yours, send your order to:
-
- Thomas' Terrific Tempest 2K Tunes Deal
- Atari Corporation
- P.O. Box 61657
- Sunnyvale, CA 94089-1657
-
- OR contact me via Internet or on Compuserve:
-
- 75300.1267@compuserve.com
-
- OR send me private E-Mail (to the SysOp) on:
-
- CATscan BBS ........ 209/239-1552
-
- or fax your request to:
-
- Atari Customer Service Fax ..... 408-745-2088
-
- Don't forget the software preview video tapes. If you haven't asked for
- your copy yet, it features over 30 professional video captures PLUS
- Atari's recent television commercials. The price is $8.95 plus $4.95 S&H
- or a total of $13.90 ($14.64 in California) ($15.90 in Canada).
-
- I also still have Alien Vs. Predator posters remaining although we are
- shipping another wave of them to retailers. There is one for each
- shipping and handling fee of $4.95 ($6.95 in Canada).
-
- Other news... if you have not heard. As of last week Checkered Flag and
- Club Drive have started to ship are now arriving in stores
-
- You can help a LOT by passing this offer electronically to another Forum,
- Roundtable or BBS or make a hard copy and give to friends. Thanks!
-
-
-
- CATnips.... Jaguar notes from Don Thomas
-
- A lot of people have contacted me to confirm or correct an article that
- appeared in the Wall Street Journal yesterday (Tuesday). In it, the
- CD-ROM by Atari was said to be available at the price of $149.99.
-
- I have today confirmed that the price of $149.99 is correct which puts
- a complete 64-bit CD/Cartridge-based system in the hands of consumers at
- the same price of a lesser and limited (CD only) 32-bit system.
-
- The availability of the CD-ROM is in January... a matter mere weeks away.
-
- Everyone should know that Doom, Dragon, Club Drive and Checkered Flag have
- already begun shipping. Iron Soldier, Val D'Isere Skiing, Zool2, Bubsy
- and Brutal Sports Football are due within just a couple/few weeks. They
- are selling fast so urge your forum members to get them as soon as they
- see them.
-
- The retailer video is offers an opportunity for gamers to see great
- video and audio captures before buying. Remember they are just $8.95
- plus $4.95. Tempest 2000: The Soundtrack and the AvP cinema-quality
- poster make great last minute gifts for someone too.
-
- --Don Thomas
- Atari Corporation
-
-
-
- > Fight For Life! STR Jaguar Preview!
- """""""""""""""""""""""""""""""""""
-
- Courtesy of the CompuServe's Atari Gaming Forums.
-
-
- FIGHT FOR LIFE FAQ
-
- Version 1.0
-
- by Danny Miskin
-
- If you have any questions send E-Mail to me at 74067,53 or leave a message
- in either the Video Games or Atari Gaming Forum. I will try to answer
- your questions in the next version of the FAQ which should be out soon
- enough (the sooner I receive the info the sooner the FAQ goes out).
-
- This version is VERY BASIC.
-
- Welcome to the first FFL FAQ. For those of you who don't know, Fight For
- Life is a new VF style fighting game being worked on now for the Jaguar.
- It's being developed by Francois who worked for Sega's AM2 R&D staff who
- have made games like Virtua Fighter 1 and 2, Daytona and many other games.
-
- He actually worked on VF1 and 2, and also on the Saturn version of Virtua
- Fighter. He has been working on FFL for about 6 months now.
-
- Now of course as many of you are thinking it's just a VF clone for the Jag
- but that is where you're all VERY WRONG. The only similarities that I
- can think of are that it's a VR fighter and uses 3 buttons, a punch, a
- kick and a defense button and that's where the similarities start to end.
- Well since the Jag only has 3 buttons I guess it really isn't a similarity
- is it.
-
- Does any know how many VF style games are now being worked on or being
- released? I can think of around 8 maybe more. Sony has one or two lined
- up for the Playstation, Namco is releasing a VF style fighter in the
- arcades soon it was previewed at either the AMOA or JAMMA I can't remember
- which. There's also a 2nd VF style game coming to the Jag by Rainmaker
- who no one seems to have heard from in a while. Then there's that game
- BALLZ which I think just looks slightly pathetic for Genesis. So that's
- only 5 but there are more.
-
- Now I'll get to what you all REALLY wanted the information on the game.
-
- - Story -
-
- So far the story is this.
-
- Because of their bad attitude, these 8 fighters have been sent to hell
- for the rest of their dead lives. Every year, there is a tournament in
- hell, and the winner may encounter the son of the devil. A victory
- against this guy means a life, a new life.
-
- Welcome to Fight For Life.
-
- Yes, I know it's very basic but that's how Francois explained it to me.
- It should get more into it later on but for now that's it.
-
- - The Characters -
-
- Here's the list of the 8 characters you will be able to choose from.
-
- - Sarah O'C. (She's in the Game Fan pixs)
-
- - Ian
-
- - Pog
-
- - Muhali
-
- - M.J
-
- - Lun
-
- - Kimura
-
- - Jenny
-
- In the next version of the faq I'm hoping to have the story line of why
- some of these characters have been sent to hell for the rest of their
- Dead lives and as you'll read in the Gameplay part of the FAQ why I will
- NOT be posting information on moves until much later.
-
- Oh, for those of you who have seen the FFL pixs in Game Fan you might
- notice a character name has changed. There is no longer a character
- named Bill.
-
- - Gameplay -
-
- Here is where Fight For Life starts to begin it's journey away from
- Virtua Fighter.
-
- When you begin you will only have BASIC moves (Punching and Kicking).
- Now you must be thinking well then we LEARN new moves as we play, no that
- is not the case in FFL... YOU STEAL moves from your opponents. Meaning
- after you win a fight you get the choice of picking moves from your
- opponents arsenal. In Francois words if we begin the game with the same
- character, were not going to finish it with the same.
-
- Now here's something to add to this. There is a Password Option, so we
- will be able, if we fight against each other to see who made the best
- choices and who has the best fighter. Again his words.
-
- - Graphics -
-
- Resolution : 320 x 240
-
- FPS : 20 now but could still drop to 15 fps.
-
- 1000 Polygons Per Frame, but here is a little note about that, that
- Francois told me.
-
- "By the way when I say I have 1000 polygons per frame, it means I DRAW
- 1000 polygons on the screen, but I calculate a lot more (hidden, face,
- clipping...)."
-
- Color : 16-bit color (65536 colors)
-
- Now to the REAL information on the graphics.
-
- There will be MORPHING in the game!!! yes Shang Tsung style except I
- haven't been able to get any thing out of him on who will be using it but
- I'm betting the last boss will be. All Light is calculated in real time,
- and both the texture mapped and flat polygons are shaded depending on the
- light source.
-
- Now here comes ONE of the things that those of you who have been reading
- my messages should know by now things have changed and like said could
- keep changing. Francois DID put in Gouraud Shading. Sean F., that was
- going to be for you, but he was forced to remove it for now. He did say
- it was in one version of the Game but that the because of the data, the
- calculation time was going to be too large so like I said he had to
- remove it. So it's out for now BUT he did say he may go back and do it,
- let's hope he does.
-
- Each character is made up of around 800 polygons. The Polygons at this
- point are from 25 to 50% done depending on the character. So for those
- of you who have seen the latest Demo Tape I'm guessing that there's been
- a lot done since then. The platform the characters fight on is made up of
- around 100 polys.
-
- - Notes -
-
- Francois has done all of the coding in the game alone but he said he has
- done less then 1% of the graphics.
-
- There are a total of 200 Motions. These are the ones that you STEAL from
- your CPU opponents after you win. ALL of those moves are available to
- all of the characters. Again that is why I will not be posting info on
- the moves. I might at some point though get a hold of a list with some of
- those moves.
-
- The Game will be a 32 meg Cart. So think about this, VF on Saturn is
- on a CD of course and has all of that memory to make the game. FFL is
- on a cart and so far pixs wise comes very close to the FINISHED version
- of VF. Any one want to see Francois make a game using the CD for the
- extra memory? with the rumor that the CD will have a texture-mapping
- chip. I think I read that somewhere...
-
- For those of you who read the message that I said who ever has seen the
- Demo Tape I'm betting a lot had be done since that had been taped. I
- was right. I'm still trying to find out though what version of the game
- it was but I've been told that it wasn't the latest and that a lot has
- been done since then. Francois did not say that but, it was someone
- that I of course trust more then anyone else at Atari.
-
- There are many things about FFL that I can not post...yet. Some of those
- things are really nothing special just that I can't reveal everything
- I've been told.
-
- This FAQ may be posted in the magazine I run. The mag is called The Czar.
-
- I will let people know whether or not it's included but I'll probably
- upload it separately anyway, although if people wanted the FAQ then
- they'd have to read the mag, hmm...read it anyway...please.
-
- - Credits -
-
- I'd like to thank the following people
-
- Francois : for making the game...as you read this, and of course for
- answering all of my questions and giving me all the info.
-
- John K. : well since he drove me crazy constantly talking about Tempest.
- I bought the system... he was right Tempest RULES!
-
- Jeff Minter : for showing me why I bought the system in the first place,
- TEMPEST!!! I WANT MORE MINTER!!!
-
- Don Thomas : For just helping me out with the Mag and being very honest
- about everything.
-
- I'd also like to thank rest of the people who are working on FFL and
- finally Sam Tramiel why? well for getting the system out in the first
- place, and for hopefully getting Atari to finally succeed, since the
- Tramiels took over.
-
- ----
-
- I hereby acknowledge all companies and games mentioned in this faq.
-
- Cya next time.
-
- Told you it was only basic...let me know what you thought though.
-
-
- #: 62110 S15/Jaguar General
- 03-Dec-94 23:27:00
- Sb: #IS-German Report (12/3)
- Fm: Dimitri M LaBarge 71501,3353
- To: All
-
- Hi all! Since there's obviously a lot of interested in this hot upcoming
- game, I thought I would take the time to post this 'Net message with a
- nice preview of the game. This note was posted from Germany (where Iron
- Soldier was programmed); I have only included the English translation for
- space. Thanks to all involved with the translation!
-
- >>At the ProTos (event) I had the occasion to see for myself what Iron
- Soldier from the German firm Eclipse looks like. I'd like to thank Marc
- Rosocha, the head chief in charge at Eclipse -- many thanks... (etcetera)
-
- I could hardly wait to have the final version of Iron Soldier in my hands.
- I've known about this project since the beginning of 1994 and have looked
- through the games several times since then, playing test levels. I was
- especially thrilled by the presentation and the (assureschiedenen?)
- missions.
-
- In Iron Soldier, the player controls a gigantic robot through enemy lands.
- The aim of the games is to complete (successfully) 16 missions. Powerful
- adversaries oppose you, (who would join as companions to spit in your
- gear??) You can select from roughly eight weapons, though not all are
- available from the start. You begin the game with one little rifle. You
- can improve your weaponry with grenades, a machine gun, or the (one use?
- all powerful?) missile you find later in the game.
-
- At first you have the choice between four missions and only one weapon
- (the little rifle). When you successfully complete the first four
- missions, you and reach the next four and so forth. (part deleted, not
- sure if it says that he has criticisms of the in-game images, as eyes have
- to wander around the screen.) In the upper left you see your robot and the
- position of his arms, (the movement becomes problematic?)
-
- On the right side is the radar. Bottom- and air(ziele?) become shown
- (verschieden) color. On the under part of the screen you see the status
- meter of the Iron Soldiers. Here you can read how healthy you are. Weapons
- are changed with the number keys on the Jaguar pad. You shoot with the
- B-button. A in tandem with Up or Down on the control pad (does some sort
- of movement...) The control mechanism is naturally at first.. (something,
- maybe confusing?) - it doesn't feel all that difficult.
-
- The great graphics start from the beginning. Previously Mark was
- responsible for graphics in the Atari and Amiga demo scenes and he made
- a good name for himself, where the elite call him. The (read? text?..
- what's this mean?)
-
- You can hear the sound, also. The effects sound very realistic. The
- helicopters sound extremely realistic. Six songs plus title music are
- there for he who player through the different missions. The title music
- stems (comes) directly from Atari, and the in-game music from a single
- German programmer. Don't fear, the songs sound wild and are as vital as
- the songs in Tempest 2000. Now, no one will claim that the Jag has a
- problem with sound!
-
- The vector graphics in the game fly on RGB-outputs with a maximum frame
- rate of 30 frames per second, on PAL consoles with 25 FPS. (this is a
- rough translation here:) When you see this all happening, a whole row
- of houses falling to the earth, you can hardly (describe it?)...
- Especially in writing when the houses burst. (etc) You'll see it yourself!
-
- Shoot a missile and you change the perspective. There, you can point the
- rocket and can navigate it exactly. This is where Iron Soldier's speed
- is shown off. After the impact...
-
- ..the missile changes the camera to another view. There, you can sit
- back and watch the (devastation?).
-
- Naturally Marc and Michael Bittner built cheats into the game...
- Understandably, I can't share the cheats with you. At the ProTos
- presentation, Iron Soldier was shown for two days. The audience was
- enthusiastic. The big question was: "can I buy that game [in stores]
- already?" It's two weeks off (in California?). Standing here, I can
- predict hearing: "If I want to live, I have to get a Jaguar!" or "Wow,
- what power it actually has!" (I think that's what it meant.)
-
- One or two people were critical. One guest at the show asked me why the
- graphics only consist of normal vector graphics. Now, Iron Soldier uses
- texture-mapping and shading not only on houses but on all buildings (?).
- The worlds are extremely large. Naturally, the more textures you use, you
- slow down the game, and speed should be the foremost concern in this game.
-
- Others saw Iron Soldier as incredibly impressive. One guest wasn't
- impressed (??) with the exploding houses, that they weren't especially
- realistic. What is someone supposed to say to that? I've never seen cooler
- explosions.
-
- (Something about the speed of the Jaguar's purchasing/sales increasing
- when Iron Soldier is out.) Besides all of the positive aesthetics, you
- should also be assured that Iron Soldier will be a big hit. Many people
- already ordered this game before release, and other people will have
- problems getting this game, (there's still an opportunity to get it and
- have it for Christmas?)
-
- Here's a last piece of quality info: Eclipse already has several new
- projects on the horizon, naturally including Iron Soldier 2 and a pair
- of other projects, but I can't tell you anything concrete...
-
- 800 Jags were sold in 2 days from Pagedown at the ProTos.<<
-
- At any rate, I thought that was an interesting view to share.
- Incidentally, the new magazine Flux has extremely positive reviews of
- both AvP and Iron Soldier.
-
-
- Dimitri @ AEO
-
- ____________________________________________
-
-
-
- > ONLINE WEEKLY STReport OnLine The wires are a hummin'!
- """""""""""""""""""""""""""""
-
-
-
- PEOPLE... ARE TALKING
- =====================
-
-
- On CompuServe
- -------------
- compiled by
- Joe Mirando
- CIS ID: 73637,2262
-
-
- Hidi Ho friends and neighbors! It's a wonderful day in the
- neighborhood. I finally broke down and bought a Jaguar. I'M IMPRESSED!
- I've seen some of the games available on other game machines and was ready
- to see about the same thing on the Jag... Boy, was I surprised with the
- speed of this little bugger. Now all I need is DOOM and I'll be ready for
- all those long, cold, winter nights.
-
- I know that some of you are now groaning "Oh no, not another computer
- user who's taken a step down to game machines", but let me tell you, the
- Jaguar is an excellent machine. The games are involved, entertaining, and
- very, very, well done. For anyone who enjoys graphic role playing games,
- Alien vs. Predator is a true winner. I've heard it said right here on
- CompuServe that DOOM is even better than A vs. P so I can't wait to see
- it.
-
- But in the meantime, let's get to the reason for this column: All
- the great hints, tips, and news that CompuServe is sooo good at
- providing...
-
-
- From the Atari Computing Forum
- ==============================
-
- Rob Rasmussen tells us about his recurrent mouse problem:
-
- "I think I am having the same problem I've had several times before -
- the little rollers that are controlled by the ball in my mouse are
- getting clogged up with dirt. It is a Golden Image mouse, and I would
- like to clean it. However it looks difficult to get to. I can unscrew a
- round plastic piece and take the ball out but the rollers are way down
- in there. There are no screws to take the mouse apart. How can I clean
- the rollers and the goop that is clogging them?"
-
- Albert Dayes of Atari Explorer Online Magazine tells Rob:
-
- "On my golden image mouse it does have two screws so I can have access
- to the rollers. I wonder if there are more than one type of Golden
- Image mouse since I thought they were all the same."
-
- Sysop Bob Retelle tells Rob:
-
- "With my Atari mouse I used to use a swab soaked in alcohol to loosen
- the gunk on the rollers, then the point of an X-acto knife to remove
- the stuff carefully, so as not to scratch the rollers."
-
- Simon Churchill asks Rob:
-
- "Is there a paper label on the bottom of your mouse, if there is very
- carefully with your nail rub it over the label and see if you find some
- round holes under the label if you do the the screws should be under
- the label.
-
- I have found some equipment o use this way so you can't take it apart
- without removing or damaging the label. It's worth a look."
-
- Frank Heller tells Rob:
-
- "You don't have to take the Golden Image mouse apart to clean it. If
- you use a Q Tip and 99% pure isopropyl alcohol you should be fine.
- Using Radio Shacks tape recorder head cleaner is even better. It
- doesn't damage any of the plastic parts and it loosens the gunk
- immediately...foregoing the X-ACTO knife...which I believe is a very
- dangerous thing to do...for the "unskilled". I've been using the R/S
- stuff for about a year on two Golden Image mice. They work perfectly."
-
- Rob tells all four of his tutors:
-
- "Thanks for the mouse help. I did find the screws under the label and
- took it apart and cleaned it with Q-tips and alcohol. I will try the
- head cleaner next ti me. The dirt on the rollers is easy enough to
- scrub off, but it is the area between the little rods that the rollers
- are attached to and the plastic it goes into where dirt gathers that
- causes the rollers to be sluggish. Its such a tiny area, I tried
- lightly scraping it with a razor blade. Don't know if it did any good.
- Maybe the head cleaner and some compressed air spray would work
- better..."
-
- Hannes Ruegheimer posts:
-
- "I am currently compiling a list of communications programs for
- different hardware platforms. Therefore I would like to know, which
- software packages / products you prefer in the following categories:
-
- - terminal software
- - fax software
- - CompuServe access
- - access to the German online system Btx/Datex-J
-
- As I am from Germany, I am especially intested in German language
- packages and/or packages that are important for the German marketplace.
- Also, please note in your replys whether the packages are commercial
- products or shareware/freeware."
-
- Andrew Fletcher tells Hannes:
-
- "I've always liked UniTerm by Simon Poole. It is Public Doman. It does
- a very good job of emulating VT102 and VT220 which makes it suitable
- for accessing UNIX systems. Some people won't like it because the
- terminal window is not a GEM window, but this doesn't bother me. I
- would recommend it to non-novices."
-
- Daniel Osborne adds his preferences:
-
- " In answer to your questions about terminial soaftware:
-
- 1# - I use Flash II to call local BBS's
-
- 2# - I use Straight Fax to send and recieve FAXES!
-
- 3# - I use QuickCIS to call Compuserve. I use Aladin to call GEnie!
-
- 4# - I do not know, never used it!!!!!!!!"
-
- My old pal Brian Gockley of ST Informer Magazine tells Hannes:
-
- "- terminal software:
- STalker from Gribnif. Excellent for background
- transfers, large screen monitors and working with
- STeno. Needs background transfers with Compuserve
- B+ protocol.
-
- - fax software:
- STraight FAX! is an excellent and continuously
- improving package.
-
- - CompuServe access:
- Stalker again!
-
- - access to the German online system Btx/Datex-J:
- STalker works with any system!"
-
- Tim Blythe asks for help with his system:
-
- "I need help...
-
- I put an .acc screen saver on my hard drive and I already had a
- different screen saver in my auto folder. When I tried to reboot, it
- goes into a loop and cannot get to the desktop. It keeps cycling
- through the items in the auto folder. Is there anyway to bypass the
- auto folder? Or access the hard drive some other way so I can delete
- one of these file?"
-
- Albert Dayes of Atari Explorer Online Magazine tells Tim:
-
- "If you have TOS 1.4 or above you can hit a few specific keys and it
- will boot the machine from the floppy drive. I forgot which ones since
- it has been a while since that has happened to me. What hard driver
- software ae you using? ICD, Atari, Supra, etc? What version of TOS do
- you have?"
-
- Mike Mortilla tells Tim:
-
- "You can either:
-
- 1- Boot the ST with the HD turned off. Then turn it on and run your
- driver (AHDI.PRG, ICDBOOT.PRG, whatever...). Install a disk icon
- for the drive with the auto folder (usually C) and double click. You
- should see the auto folder and be able to delete or rename the
- offending files (change the ext to PRX so it won't run).
-
- -or-
-
- 2- TOS 1.4 allows you to hit the ALT-SHIFT (or ALT-SHIFT-CTL) keys
- during bootup to bypass the HD. You may still have to run your
- driver and install the icon.
-
- It really isn't as bad as it might seem.. It IS an addressable
- problem. Just don't try that on a MAC...<Very Big Grin>
-
- Callum Lerwick posts this about the Pentium's floating-point math flaw:
-
- " Q&A: THE PENTIUM FDIV BUG
-
- Q: How many Pentium designers does it take to screw in a
- light bulb?
-
- A: 1.99904274017, but that's close enough for non-
- technical people.
-
-
- Q: What do you get when you cross a Pentium PC with a
- research grant?
-
- A: A mad scientist.
-
-
- Q: What's another name for the "Intel Inside" sticker they
- put on Pentiums?
-
- A: Warning label.
-
-
- Q: What do you call a series of FDIV instructions on a
- Pentium?
-
- A: Successive approximations.
-
-
- Q: Complete the following word analogy: Add is to Subtract
- as Multiply is to:
- 1) Divide
- 2) ROUND
- 3) RANDOM
- 4) On a Pentium, all of the above
-
- A: Number 4.
-
-
-
- Q: What algorithm did Intel use in the Pentium's floating
- point divider?
-
- A: "Life is like a box of chocolates." (Source: F. Gump of
- Intel)
-
-
- Q: Why didn't Intel call the Pentium the 586?
-
- A: Because they added 486 and 100 on the first Pentium and
- got 585.999983605.
-
- Q: According to Intel, the Pentium conforms to the IEEE
- standards 54 and 854 for floating point arithmetic. If
- you fly in aircraft designed using a Pentium, what is the
- correct pronunciation of "IEEE"?
-
- A: Aaaaaaaiiiiiiiiieeeeeeeeeeeee!
-
-
- TOP TEN NEW INTEL SLOGANS FOR THE PENTIUM
- ------------------------------------------------------------
-
- 9.9999973251 It's a FLAW, Dammit, not a Bug
- 8.9999163362 It's Close Enough, We Say So
- 7.9999414610 Nearly 300 Correct Opcodes
- 6.9999831538 You Don't Need to Know What's Inside
- 5.9999835137 Redefining the PC--and Mathematics As Well
- 4.9999999021 We Fixed It, Really
- 3.9998245917 Division Considered Harmful
- 2.9991523619 Why Do You Think They Call It *Floating* Point?
- 1.9999103517 We're Looking for a Few Good Flaws
- 0.9999999998 The Errata Inside
- -------------------------------------------------------------
-
- John Amsler tells Callum
-
- "I've followed this Pentium bug issue on the Internet ... and I LOVED
- your post!!"
-
- Seth Burgess asks for help with Atari Computers:
-
- "I am a PC user. I've been asked by my local grade school to find out
- about two Atari Computers they have been given, Atari 1040STE. Can
- somebody give me a quick overview of what an Atari is, who uses them,
- what they are best for, and where you get software? Are they
- compatible to any degree with a PC? Are they still being manufactured?"
-
- Albert Dayes of Atari Explorer Online Magazine tells Seth:
-
- "An Atari ST is a computer using the motorola family of CPUs ( 680x0
- line). Very similar to a a MACintosh in many ways. It uses
- DRI/Novell's GEM as the user interface and it is built into ROM like he
- rest of the operating system. You can get software from the forum
- libraries and Atari dealers such as Toad Computers in Maryland. The
- floppy drives use 3.5 inch disks in 720K format that are compatible
- with the PC. You can also format a disk on the PC (720K) and it will
- work without any problem on the Atari. It is a good method to move
- data and programs between the two machines.
-
- You can use it for DTP, Music/Midi, programming, etc. It really
- depends on what you want to do with your machine."
-
- By the way folks, I've had several people ask me why I would use posts
- from someone who writes for a competing magazine. The answer is simple:
- Albert always has loads of information of just about every facet of
- Atari computers. Information is power, folks. And Albert is one of the
- most powerful people around. While I often quote his posts, I do not
- quote from his columns or articles in AEO as that would be a different
- story all together. Thanks Albert!
-
- Seth tells Albert:
-
- "Thanks for the quick response to my question about "What's and
- Atari". You used a couple of terms I'm not familiar with. What is
- "DTP" and what is GEM? Also, I understand that data can be transfered
- from the PC to an Atari in ASCII format, but are there programs such as
- off the shelf applications that can run on the Atari and the PC or
- Atari and the MAC?. Thanks for taking the time to bring a neophyte up
- to speed."
-
- Albert tells Seth:
-
- "DTP = desktop publishing program. Similar to PageMaker or Ventura
- Publisher on the PC side of things. We have PageStream and Calamus on
- the Atari side. You can move both ascii and binary data between the two
- platforms (Atari and PC). For example you can use ST-ZIP on the Atari
- side to zip up several files and then use PK-ZIP v2.04g on the PC side
- to extract. This works both ways without any problems. I move dBASE
- files, binary files, and ascii between both machines all the time on
- floppy disk without any problems.
-
- There are not many programs that I can think of that ru on both the
- Atari and the PC. I assume you are thinking of along the lines of MS
- Word, MS Excel which is on both the PC and MAC?
-
- GEM is like MS Windows (PC), actually it used to be out on the PC for
- a while back in the early to mid 80s. Ventura Publisher used to be a
- GEM application before it became a Windows application. GEM is also
- similar to the MAC OS windowing system or X-Windows to a degree also.
-
- Originally the Atari ST was to run Windows but it was not available
- back when it came out in 1985 (the original model: 520 ST). So Atari
- used DRI/Novell's GEM windowing environment."
-
- Carl Barron chides Albert:
-
- ">GEM is like MS Windows.
- No way. Windows is slooowwwwww, Big Bulky and Bloated.
- WINDOZE: Just say No."
-
- Sysop Bob Retelle tells Seth:
-
- "To answer your PC compatibility question... no...
-
- The Atari ST and the IBM PC can NOT run the same programs. They use
- two completely different CPU chips, so the programs won't run between
- them.
-
- There are "emulators" that will let PCs run Atari programs, and
- vice-versa, but they are all somewhat less than100% compatible."
-
- Seth thanks Bob:
-
- "Thanks for the reply about compatibility. Can you tell me if Atari
- computers are still being manufactured??"
-
- Bob tells Seth:
-
- "Atari Corp. has recently stopped manufacturing their computer line,
- and are devoing all their resources to producing the Jaguar video game
- system currently.
-
- In any event, the St model of Atari computers hasn't been made in
- several years.
-
- There may still be some units of the newest models in stores, but when
- those are gone, that'll be it for the consumer version of the Atari
- computer.
-
- There are still a small number of dealers supporting the Atari line
- with software and accessories. Older versions of a few major software
- packages like WordPerfect are available, but again these are out of
- production and may be difficult to locate.
-
- The major centers of Atari user support now are local users' groups
- and online areas like right here in the CompuServe Atari Forums. We
- have a wide variety of both freeware and Shareware for all models of
- Atari computers."
-
- John Masters asks about upgrading his TOS version:
-
- "Can anybody recommend an upgrade from TOS 1.02 to 2.06. I have a Mega
- 4 and it ran quite happily for years using Neodesk 3 as a replacement
- desktop. I recently purchased MultiTOS but according to the READ.ME
- file this does not work with Neodesk 3.
-
- I have seen an internal upgrade on special offer and I wondered if it
- would be worth getting. Bearing in mind that I have two left feet on
- the ends of my arms, how easy is it to fit?"
-
- Albert Dayes tells John:
-
- "An upgrade from anything before TOS 1.04 is well worth it. TOS 1.04
- is close to being the bottom when it comes to good results (disk i/o
- improvement, bug fixes, etc)."
-
- Sysop Jim Ness tells John:
-
- "I upgraded my Mega 2 to 4megs and TOS 2.06 in one fell swoop a little
- over a year ago, and it worked out just fine. The different look of
- the dialog boxes and windows took some getting used to, but otherwise
- it's a good upgrade."
-
- Simon Churchill adds:
-
- "There are two (Well three) types of TOS 2.06 Upgrade board's. There
- is the solder onto the 68000 version (Very dodg if you ask me) or there
- is the Analogic plug in verion. All you with this upgrade is locate
- the GLUE chip, make shore it's the riht way around and plug it in on
- top of the GLUE chip, piggy back style. A ribbon cable comes off and
- two of the original system ROMs (Do you have 2 or 6 ROMS) are removed
- and pluged into the ribbon cable and these plug into the original ROM's
- position. (This is assuming your ROM's are in socket's. A switch can
- be connected so as acess to version old and version new.
-
- This is the better of the upgrades and two left feet should be able to
- put it in. The other is not so simple!!
-
- I have the plug in one from Analogic Computer's in the U.K. and am
- very pleased with it. Just check also that your ROM's are away from
- the PSU. If they are underneath the PSU then you need a slightly
- different version with adjusted ribbon cable. There is onlt so much
- hight under the PSU. On mine I had to solder the ribbon cable in place
- of the socket's, due to the PSU being so LOW."
-
- John tells Simon:
-
- "I don't know how many ROMS I have, I've never dared to look! Give me
- a 3 ton lump of steel and I'll play happily for hours but show me a
- circuit board and I turn into a quivering lump of jelly.
-
- I'll probably give it a go though. The upgrade is selling for 30 quid
- from Silica Systems."
-
- Mike Mortilla posts:
-
- "OK, kids, here's one for the old timers...
-
- A local thrift store has placed on sale an Atari SX3000 monitor. It
- has a floppy drive built into the front (!) and controls for volume,
- brightness and contrast. It has a standard Atari monitor input as well
- as a floppy input.
-
- There are no cables wth the unit, and there is also no power cable.
- There is a 6 pin power port (where the cable plugs in).
-
- Anybody know about these? Is it a double-sided drive? Can I still get
- a power cable for it, or did it use a floor wart?
-
- Please let me know if you have any info on this. At $10, it won't last
- long, even as a door stop. <grin>"
-
- Sysop Bob Retelle tells Mike:
-
- "The SX3000 was a VERY limited run product... probably only a few
- hundred of these units were ever made...
-
- Atari used to bring them to the AtariFests back when they used to
- travel all over the country to the shows, because it was a lot easier
- to set up than separate drives and monitors.
-
- I believe the floppy drive is single sided, and I doubt the unit used
- a "wall wart" because of the current requirements of the monitor.
-
- You *might* be able to get a power cord from Best Electronics,
- although that might be stretching things, even for them..!
-
- One possibly good thing in its favor, although I can't say for 100%
- certain, is that since it's from the first runs of Atari color
- monitors, it's likely to be the early, better monitor.
-
- Either way, it's a piece of "Atari History"..."Simon Churchill asks for help:
-
- "I have been trying to get a hard disk to work again on someone else's
- system. It originaly workd fine for about a year but some one switched
- on the printer and the whole system went AWOL. Since then thing's have
- not been the same.
-
- The problems are this: The hard disk will read and write perfectly
- without damaging the FAT on a TOS 2.06 Machine. The Fat keep's
- getting corrupted on the original TOS 1.02 Machine. I have a few
- idea's as to what could be cousing the problem.
- They are.
- 1) the DMA Chip is going AWOL.
- 2) the Hard disk track 0 is to old to work
- correctly. (But why would it work on TOS 2.06 withno problem's.) or
- 3) The Yamaha Sound chip is AWOL.
-
- The last is unlikly but than again the printer was turned on while it
- was connected to the ST.
-
- Also the same files keep getting trashed in the FAT, they end up
- having to many cluster alocated to them or not enought.
-
- If you have any idea then please post it. I am going to be at my
- whit's end trying to cure this problem."
-
- Albert Dayes tells Simon:
-
- "TOS below 1.4 had some problems with the disk i/o which can be the
- cause of the problem. Have you checked your cables between the hard
- drive and the computer. A very long cable can cause strange things to
- happen. A DMA chip problem is another possibility. Usually it will
- work fine for a while and then you get 8888123912931293919391239 bytes
- in 12391283129381293 files. And everything is gone or just complete
- garbage. You might want to open up the machine and reset the chips
- (MMU, SHIFTER and DMA) and see ifthat helps.
-
- Also considering checking what size are the partions you have created
- on the hard drive. Was it originally formatted under TOS 2.06?? Are
- you using the same hard disk driver software or different versions?"
-
- Simon tells Albert:
-
- "The cable from the drive to the computer has been fully electrically
- tested (It's my daily job) and is about 3 feet long in total. The
- system was originaly working with TOS 1.02 for some time. The printer
- was switched on at some point and since then the hard drive keep's
- screwing up.
-
- The partitions are 10:5:5, it's an original Atari SM204 drive. It was
- probably formatted under TOS 1.02 and partitioned then. The computer
- tell's me it can not format the drive connected to it. I find this
- very odd as it should work. I am now using AHDI version 5. The
- original disk for the drive never came with the machine so I have usd
- this instead.
-
- Thee hard disk seem's to work on my TOS 1.02/2.06, T28, 4Mb memory
- STFM, but I will be doing a lot of testing. There are some other
- effect's happening and that is 2 and 3 bomb crashes in the system. The
- more I think about it the more I think the DMA chip or another has
- become defective.
-
- I have used Knife ST to keep checking the files and FAT. It told me 3
- files were either short/zero bytes long or had to many clusters. Even
- if I exited the program deleted the files and recopyed them after using
- a few programes on the disk these few files would become damaged again.
- There is also a lot of linked clusters and floating cluster's."
-
- Albert tells Simon:
-
- "That sounds like a DMA problem. On my 520 ST I would reformat the
- hard drive (20 meg Supra) and re-copy all of the files/programs to it.
- Within about 5 minutes after finishing everything was in a mess.
- Cross-links, billion of sectors that never existed and everything
- scrambled. After getting the DMA chip swapped it solved the problem.
-
- If I just used the floppy drive no problems existed, but once the hard
- drive was put on probems everywhere."
-
- Well folks, that's about all we've got room for this time around.
- Tune in again next week, same time, same station, and be ready to listen
- to what they are saying when...
-
- PEOPLE ARE TALKING
-
- ____________________________________________________
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